Work program for teaching children aged 5-7 years to play chess “Chess ABC”


Work program of the chess club “Chess for preschoolers”

Table of contents

Explanatory note 3

Calendar and thematic planning 1 year of study 5

Calendar and thematic planning 2nd year of study 19

Methodology for examining the level of development of children’s skills and abilities 31

References 34

The proposed program is based on the programs “Chess, first year” and “How to teach chess,” which are based on a number of unconventional author’s developments. Among them:

- widespread use in the educational process of playing on fragments of a chessboard;

- use of non-standard didactic tasks and games;

— detailed study of the capabilities of each chess piece;

— predominant use in the educational process of playing positions with a limited number of figures;

— identification of the core game of the first stage of training “Games of destruction”: piece against piece;

— development of specific blocks of game provisions for each didactic game.

The proposed additional educational program for children of senior preschool age “Chess” is aimed at the intellectual development of children, helps to improve mental processes, the formation of which is especially active in preschool age.

The initial course on learning to play chess is as simple and accessible as possible. Specially organized gaming activities, the use of methods of playing out educational tasks, and creating game situations are important when studying a chess course. Introduces children into the world of chess in a playful way: introduces preschoolers to the history of the development of chess. In a simple and intelligible form, he talks about chess pieces, the “magical” properties and mysterious features of the board, about the elementary rules of the game and some of its principles, introduces preschoolers to the unique world of chess, and instills in them a love for the ancient and wise game. “To digest knowledge, you need to absorb it with appetite,” A. France liked to repeat. Therefore, the program widely uses chess fairy tales, puzzles, charades, entertaining problems and quizzes that will be of interest to preschoolers.

The pedagogical tasks facing the game of chess are quite broad and varied:

Educational - expands horizons, replenishes knowledge, activates the mental activity of a preschooler, teaches orientation on a plane, trains logical thinking and memory, observation, attention, etc.; Educational – develops in the child perseverance, endurance, will, calmness, self-confidence, and persistent character; Aesthetic - while playing, a child lives in a world of fairy tales and transformations of an ordinary board and pieces into magic ones; the grace and beauty of individual moves and chess combinations give him true pleasure, and the ability to find the extraordinary in the ordinary enriches the child’s imagination, brings aesthetic pleasure, and makes him admire the amazing game.

The category of children involved in chess is senior and preparatory groups of preschool children.

Direct educational activities on playing chess are carried out 2 times a week in the afternoon.

Duration: 30 minutes.

Duration of the program: 2 years.

The curriculum covers 5 blocks: chessboard, chess pieces, initial placement of pieces, moves and capture of pieces, tactical techniques. Each block is designed for a certain number of classes and hours.

The implementation of the “Rook” chess club program requires the following equipment:

    didactic games for teaching chess; visual aids (albums, portraits of outstanding chess players, training diagrams, illustrations, photographs); demonstration wall magnetic boards with sets of chess pieces; different types of table chess; chess tables; chess clock; "Chess" corner in senior and preparatory groups.
Week No. Lesson number Subject Program tasks Methodical techniques
1 1 Chess board. Introduce children to the chess kingdom. Tell them that playing chess is an entertaining game. Engage children through fun and reliable facts. A story about the history of chess, reading an excerpt from the didactic fairy tale “In the Land of Chess Wonders”

Conversation on the content of the fairy tale.

2 Chess board. Introduce the chessboard: its shape, white and black fields. Alternating white and black fields on a chessboard. Strengthen the ability to use a ruler and pencil, navigate on a notebook sheet. Reading-dramatization, didactic game

"Not really"

2 3 Chess board

Avenues, streets, alleys of a chessboard.

Continue to introduce children to the chess kingdom, Formation of ideas about the rules for placing a chessboard between partners, introduction of the concepts of “horizontal”, “vertical”, Show, talk.

Reading the fairy tale “The Chess Pavilion.”

.

4 Chess board. Exercise children in quickly and correctly finding fields, verticals and diagonals by showing and calling them out loud. Reading and dramatization of a didactic fairy tale from the book Didactic task “Diagonal”.
3. 5 Chess board.

"Chess relay"

Practice practical skills. Schematic representation of the board.

“Make a board”, “Chess lotto”, “Go through and name the field”.

6 Chessmen Introduce chess pieces; development of interest in the game, attention Reading the fairy tale “Wonderful Figures” Didactic tasks and games “Magic Bag”, “Guessing Game”, “Secret Figure”, “Guess”, “What’s in Common?”
4. 7. Starting position Introduce children to the arrangement of pieces before a chess game. The connection between horizontals, verticals, diagonals and the initial position of the figures. Rules: “The queen loves her color.” Demonstration, explanation.

Didactic tasks and games “Bag”, “Yes and No”, “Ball”.

8. Elephant. To form ideas about the chess piece “bishop”, the place of the bishop in the initial position. Bishop move, capture. Multi-colored and single-colored elephants. Concept of light and heavy figures Reading the fairy tale “This elephant doesn’t look like an elephant at all” Didactic tasks “Labyrinth”, “Outwit the sentries”, “Alone warrior in the field”,
5. 9. Elephant. To consolidate ideas about the chess piece "bishop", practicing practical skills Guessing the elephant riddle

Answers to questions from the “Chess Box” Didactic tasks “Labyrinth”, “Outwit the sentries”, “Alone warrior in the field”, “Shortest path”.

10. Elephant. Practice practical skills.

Guessing the elephant riddle

Answers to questions from the “Chess Box” Didactic tasks “Labyrinth”, “Outwit the sentries”, “Alone warrior in the field”, “Shortest path”.

Practical skills.
6. 11. Rook. Introduce the chess piece “Rook”, the place of the rook in the initial position, and moves. Develop attention. Reading the didactic fairy tale “I am the Rook” A story about the place of the rook in the initial position. Rook move. Take. Didactic tasks and games “Labyrinth”, “Outwit the sentries”, “Alone warrior in the field”, “Shortest path”.
12. Rook. Continue introducing children to the chess piece - rook. Show the positions of the figure, various moves. Develop imagination, quick wits, speed of reaction, fine motor skills. Answers to questions from the “Chess Box”

Didactic games “Capture the control field”, “Defense the control field”, “Game of destruction”, “Restriction of mobility”.

7. 13. Rook versus bishop. practice practical rook playing skills. Develop attention, logical thinking, ingenuity, fine motor skills Didactic tasks “Outwit the sentries”, “Attack an enemy piece”, “Double strike”, “Capture”, “Defense”, “Win ​​a piece”. Didactic games, “Game of destruction” (rook against bishop, two rooks against bishop,
14. Rook. Practice practical skills Practical exercises.

Riddles from a notebook.

8. 15. Queen. Introduce the chess piece “Queen”, the place of the queen in the initial position, the queen’s moves, and capture. Introduce the concept “Queen is a heavy piece” Reading the didactic fairy tale “Black and White Horses”

“Didactic games “Capture the control field”, “Defense the control field”, “Game of destruction” (queen against queen), “Restriction of mobility”.

16. Queen against rook and bishop. Consolidate knowledge and practice practical skills of playing with a queen. Practical exercises.
9. 17. Horse. Introduce the chess piece “Knight”, the place of the rook in the initial position, and moves. Develop attention and ability to defend your position Tell and show the complexity of the knight's moves. Knight's move, capture. The horse is an easy figure. Didactic tasks “Labyrinth”, “Outwit the sentries”, “Alone warrior in the field”, “Shortest path”.
18. Horse. Continue to introduce the chess piece “Knight” Develop dexterity and ingenuity, spatial orientation, the ability to think, reason, and analyze. Activate the dictionary. Show the position in which the knight can be forked. Didactic games “Capture the control field”, “Game of destruction” (horse against horse, two horses against one, one horse against two, two horses against two), “Limitation of mobility”.

D/i "Secret Figure"

10 19. Knight vs queen, rook, bishop Continue introducing the children to the chess piece - knight. Show the positions of the figure, various moves. Develop imagination, quick wits, speed of reaction, fine motor skills. D/i "Magic bag"

Didactic tasks “Outwit the sentries”, “Take down the sentries”, “Attack an enemy piece”, “Double strike”, “Capture”, “Win ​​a piece”. Didactic games “Capture the control field”, “Defense the control field”, “Game of destruction”, “Restriction of mobility”.

20. Pawn “Not a step back!” Introduce the place of the pawn in the initial position; concepts: rook, knight, bishop, queen, king's pawn. Pawn move, capture. Taking on the pass. Promotion of a pawn. Reading the didactic fairy tale “Kindergarten “Wonderful Pawn”

A story about a pawn. Didactic tasks “Labyrinth”, “One warrior in the field”. D/i “Magic bag”

11. 21. Pawn. Continue introducing children to the pawn. Learn to “fight with pawns.” Encourage the desire to express your opinion. Didactic tasks: “Outwit the sentries”, “Take down the sentries”, “Attack an enemy piece”, “Double strike”, “Capture”, “Defense”, “Win ​​a piece”. Didactic games “Capture the control field”
22. Pawn against queen, rook, bishop, knight. Continue introducing children to the pawn. Practice the ability to “fight with pawns.” Introduce children to elementary creative activities while solving entertaining problems. Encourage the desire to express yourself. opinion. Didactic games: “Game of destruction” (pawn against pawn, two pawns against one, one pawn against two, two pawns against two). "Limited mobility."
12. 23. Pawn Festival. To consolidate knowledge about how a pawn moves, what to do if your own pawn is in the way, is it possible to return to the starting position, is the pawn a piece? Which lines does the pawn follow? Develop resourcefulness, quick-witted speech. Competitions.
24. King. Show how the king walks. Learn the rule “Kings cannot be destroyed” and what it means. Develop attention, the ability to work according to the rules, the ability to think, find the right solution, and defend your opinion. A story about the king's place in the initial position. King's move, capture. The king is not beaten, but he cannot be put into battle either. Didactic tasks: “There is only one warrior in the field”, “The shortest path”.
13 25. King.

"Magic Square"

Form ideas about the magic square that the king uses in the game. Develop the ability to think, reason, reason and analyze. Activate the dictionary. The story is about the magic square that the king uses in the game. "Double Strike", "Take". Didactic games “Capture the control field”, “Protection of the control field”, “Limiting mobility”.
26. Tournament for the champion Reinforce children's knowledge acquired in previous lessons. Cultivate interest in playing chess, perseverance, and mastery of the simplest chess problems. Practical skills.
14. 27. Explain to the children the rules for playing: “Touch it, go,” “A move is made, you can’t take it back.” Form ideas about elementary rules. Develop fine motor skills. Conversation, demonstration, practical exercise.
28. Shah. Form an idea of ​​the “check” position Develop the ability to think, reason, reason and analyze. Activate the dictionary. Check with queen, rook, bishop, knight, pawn. Defense from check. Didactic tasks “Check or no check”, “Give check”, “Five checks”, “Defense from check”.
15 29. Shah. To consolidate children’s ideas about the “check” position. To develop logical thinking, the ability to prove the correctness of decisions, refute incorrect ones, intelligence, and speed of reaction. Develop the ability to listen to other children. Open check. Double check. Didactic tasks “Give an open check”, “Give a double check”. Didactic game "First Shah".
30. Checkmate. Form ideas about the combinations of “check”, “checkmate” (“combination” and “fork” - double strike). Practical exercises.
16. 31. Mat. To form the idea that checkmate is the goal of the game is an exercise in identifying chess situations. Reading the fairy tale “Goodbye, Chess Country”

Explanation of new material: checkmate by queen, rook, bishop, knight, pawn. Didactic task “Mate or not mate.”

32. Checkmate in one move. Strengthen children’s ideas about the “checkmate” position. Develop reaction speed. Foster organization Checkmate in one move: complex examples with a large number of chess pieces. Didactic task “Give checkmate in one move.”
17 33. Draw. Form ideas about the position of “stalemate”, highlighting the differences between stalemate and checkmate. Reading the fairy tale “Checkmate and Stacked”, A story about the positions of “checkmate” and “checkmate”

Draw options. Examples on Pat. Didactic task “Damn or no stalemate.”

34. Draw. Practice practical skills. "Riddles from a notebook." Practical exercises.
18. 35. Game in pairs. Reinforce children's knowledge acquired in previous lessons. Cultivate perseverance, attentiveness, accurate calculations, and correct moves. Practical exercises.
36. Castling. Introduce the concept of “castling” Why castling is needed. How castling is done. Develop creative thinking, logical thinking, promote the ability to prove the correctness of one’s decision, and the development of intelligence. Long and short castling. Castling rules. Didactic task “Casting”.
19. 37. Castling. Practice practical skills. "Riddles from a notebook." “Where the King Goes” - reading a fairy tale by I. Sukhin.
38. Hold a tournament for the best player. To consolidate knowledge of why elephants need to be brought to the center faster.

Develop intelligence and resourcefulness.

Practical skills.

Riddles from a notebook.

20. 39. Training chess game. Play with all pieces.

Mastering the elementary fundamentals of chess.

Education of moral and volitional qualities of children.

Practical skills.

Riddles from a notebook.

40. Chess notation To consolidate children's knowledge about horizontal lines and introduce them to their designations. Fix the numbers from 1 to 8. Practical skills, looking at illustrations.
21. 41. Chess notation. Strengthen children's knowledge about vertical lines. Introduce them to their letter designations. Practice pronunciation of Latin letters (A, B, C, D, E, F, G, H). Practical skills.
42. Relay race. Strengthen the ability to correctly and quickly place pieces in their original position by calling out loud the fields on which they are placed.
22. 43. Practical skills: mate with White in one move Teach the basic fundamentals of chess. Collective analysis of certain situations in chess -

on the board.

Riddles from a notebook.
44. Practical skills: White's best move. Teach the basic fundamentals of chess. Collective analysis of certain situations on the chessboard. Riddles from a notebook
23. 45. Practical skills: black's best move. Teach the basic fundamentals of chess. Collective analysis of certain situations on the chessboard. Riddles from a notebook.
46. Practical skills: “Terrible Queen” defeat all the black pieces, taking a piece with each move. Teach the basic fundamentals of chess. Collective analysis of certain situations on the chessboard. Riddles from a notebook.
24. 47. Chess game Give general ideas and recommendations about the principles of playing the opening. Everyone plays from the starting position. Playing with all pieces from the starting position (without explanations on how best to start a chess game). Didactic game “Two moves”
48. Chess game. Reinforce ideas and recommendations about the principles of playing an opening. Play with all pieces from the starting position. Demonstration of short games. Play with all pieces from the starting position.
25. 49-50 Chess game Consolidate ideas and recommendations about the principles of playing an opening. Play with all pieces from the starting position. Demonstration of short games. Play with all pieces from the starting position.
26. 51. Chess holiday. To consolidate and expand children's knowledge of the rules of chess. Develop logical thinking. Attention, ability to solve riddles about chess pieces. Introducing children to the history of chess and interesting facts from the life of chess players.
52. First moves. Practice planning and thinking through your first moves, noting. That a lot depends on the first steps on the playing field. Games in pairs.
27. 53. "KVN". Strengthen knowledge of the game of chess. Competition.
54. Goodbye chess country. Reinforce the material covered. Remember how the pieces move, what notation and castling are. A game.
28. 55. Monitoring.
56. Monitoring.
Week No. Lesson number Subject Program tasks Methodical techniques
1 1 Repetition. Field. Horizontal. Vertical. Review the concepts of field, horizontal, vertical, diagonal and center of the chessboard. Didactic task “Diagonal”. Schematic representation of the board.

“Make a board”, “Chess lotto”, “Go through and name the field”.

2 Repetition. Moves of the pieces. Take. Remember the initial arrangement of pieces before a chess game, the moves of the pieces. Practice taking pieces. Demonstration, explanation.

Didactic tasks and games “Bag”, “Yes and No”

2 3 Repetition. Shah. Reinforce the idea of ​​the “check” position. To develop logical thinking, the ability to prove the correctness of decisions, refute incorrect ones, intelligence, and speed of reaction. Develop the ability to listen to other children. Activate the dictionary. Check with queen, rook, bishop, knight, pawn. Defense from check.

Didactic tasks “Check or no check”, “Give check”, “Five checks”, “Defense from check”.

4 Repetition. Shah. Strengthen the understanding of the “check” position Develop the ability to think, reason, reason and analyze. Open check. Double check.

Didactic tasks “Give an open check”, “Give a double check”. Didactic game "First Shah".

3. 5 Repetition. Mat. To reinforce the idea that checkmate is the goal of the game is an exercise in identifying chess situations.

Develop reaction speed. Cultivate organization.

Demonstration, explanation: checkmate by queen, rook, bishop, knight, pawn. Didactic tasks “Checkmate or not checkmate”, “Give checkmate in one move”
6 Repetition. Pat. Consolidating ideas about the “stalemate” position, highlighting the differences between a stalemate and a checkmate. Draw options. Examples on Pat. Didactic task “Damn or no stalemate.”
4. 7. Repetition. Starting position. Playing with pawns, bishop, rook, queen, king. The rule “The king cannot be beaten.” Practical skills.
8. Practical skills. Play with all pieces.

Mastering the elementary fundamentals of chess.

Education of moral and volitional qualities of children.

Practical skills.

Riddles from a notebook.

5. 9. Event "Chess Quiz". To consolidate and expand children's knowledge of the rules of chess. Develop logical thinking, attention, and the ability to solve riddles about chess pieces.
10. Castling. Remind children about the concept of “castling”. Why is castling necessary? How castling is done. Develop creative thinking, logical thinking, promote the ability to prove the correctness of one’s decision, and the development of intelligence. Castling rules. Didactic task “Casting”.
6. 11. Castling. Develop dexterity and ingenuity, spatial orientation, the ability to think, think, and analyze. Activate the dictionary. "Riddles from a notebook." “Where the King Goes” - reading a fairy tale by I. Sukhin.
12. Castling. Practice practical skills.

Develop reaction speed. Cultivate organization.

Long and short castling. Didactic task “Casting”.
7. 13. Castling. Practice practical skills. Didactic task “Casting”.
14. Castling. Practice practical skills. Final practical lesson on castling.
8. 15. Horse. Continue to introduce the chess piece “Knight” Develop dexterity and ingenuity, spatial orientation, the ability to think, reason, and analyze. Reading the didactic fairy tale “Black and White Horses”

“Didactic games “Capture the control field”, “Protection of the control field”, “Limiting mobility”.

16. Horse. Continue introducing the children to the chess piece - knight. Show the positions of the figure, various moves. Develop imagination, quick wits, speed of reaction, fine motor skills. D/i "Magic bag"

Didactic tasks “Outwit the sentries”, “Take down the sentries”, “Attack an enemy piece”, “Double strike”, “Capture”, “Win ​​a piece”.

9. 17. Horse. Practice practical skills.

Develop reaction speed. Cultivate organization.

Didactic games “Capture the control field”, “Defense the control field”, “Game of destruction”, “Restriction of mobility”.
18. Horse. "Fork" Consolidate knowledge about the “Horse” figure Develop dexterity and ingenuity, spatial orientation, the ability to think, reason, and analyze. Activate the dictionary. Show the position in which the knight can be forked. Didactic games “Capture the control field”, “Game of destruction” (horse against horse, two horses against one, one horse against two, two horses against two), “Limitation of mobility”.

D/i "Secret Figure"

10 19. Horse. Practice practical skills. Final practical lesson on the topic of horse.
20. King. Mat. Pat. Remember the rule “Kings are not destroyed” and what it means. Develop attention, the ability to work according to the rules, the ability to think, find the right solution, and defend your opinion. Didactic game "Check or no check."

Didactic tasks “Checkmate in one move”, “Checkmate in two moves”.

11. 21. King. "Eternal Shah" Reinforce the idea of ​​the “eternal Shah”. Develop the ability to think, reason, reason and analyze. Demonstration, explanation.
22. King. Practice practical skills.

Develop reaction speed. Cultivate organization.

Didactic game "Check or no check."

Didactic tasks “Checkmate in one move”, “Checkmate in two moves”.

Riddles from a notebook.

12. 23. King.

"Magic Square"

Form ideas about the magic square that the king uses in the game. Develop the ability to think, reason, reason and analyze. Activate the dictionary. The story is about the magic square that the king uses in the game. "Double Strike", "Take". Didactic games “Capture the control field”, “Protection of the control field”, “Limiting mobility”.
24. King. Practice practical skills. Final practical lesson on the topic of the king.
13 25. Debut. Three opening rules. Introduce the concept of “Debut” Three rules of debut. Discuss “bad” openings and “good” ones. Develop creative thinking, intelligence, logical thinking, promote the ability to prove the correctness of your decision. Explanation, demonstration of new material. Didactic task “Stolen swearing”.
26. Debut. Practice practical skills. Develop the ability to think, reason, reason and analyze Didactic task “Stolen mat”, analysis of traps and ready-made games.
14. 27. Checkmate with queen. Develop attention, the ability to work according to the rules, the ability to think, find the right solution, and defend your opinion. Demonstration and explanation of new material. Analysis of ready-made diagrams.
28. Checkmate with queen. Practice practical skills.

Develop logic of thinking and ingenuity, orientation in space, the ability to think, think, analyze.

Final practical lesson on the topic of checkmate by queen. Didactic game “Checkmate or no checkmate.”
15 29. Linear mat. Develop attention, the ability to work according to the rules, the ability to think, find the right solution, and defend your opinion. Demonstration and explanation of new material.
30. Linear mat. Practice practical skills.

Develop logic thinking and ingenuity.

Final practical lesson on the topic of linear mat.
16. 31. Checkmate with two bishops. Develop attention, the ability to work according to the rules, the ability to think, find the right solution, and defend your opinion. Demonstration and explanation of new material. Analysis of ready-made diagrams.
32. Checkmate with two bishops. Practice practical skills.

Develop dexterity and ingenuity, spatial orientation, the ability to think, think, and analyze.

Final practical lesson on checkmate with two elephants.
17 33. Rule "Capture on the pass" Introduce the rule of “taking on the pass”, develop attention, the ability to work according to the rules, the ability to think, and find the right solution. Demonstration, explanation, analysis of ready-made game situations. Didactic tasks “Double strike”, “Take”.
34. Rules of the square. Reinforce ideas about the magic square that the king uses in the game. Develop the ability to think, reason, reason and analyze. Activate the dictionary. Reading the didactic fairy tale “The Magic Square”. Didactic tasks “Double strike”, “Take”. Didactic games “Capture the control field”, “Protection of the control field”, “Limiting mobility”.
18. 35. Pawn endgame. "Key Fields" Introduce the concepts of pawn endgame and key squares. Demonstration, explanation. Analysis of ready-made diagrams and solution of new ones.
36. Pawn endgame. "Key Fields" Practice practical skills. Final practical lesson on the topic of pawn endgame.
19. 37. Combinations. Introduce the concept of combination. Develop combinational vision, logical thinking, organization. Reading the didactic fairy tale “The Magic World of Combinations.” Analysis of ready-made combinations.
38. Combinations. Develop combinational vision, logical thinking, organization. Analysis of ready-made combinations.
20. 39. Combinations. Practice practical skills.

Develop logic and ingenuity, spatial orientation, the ability to think, think, and analyze.

Practical lesson. A game.
40. Typical combinations. Introduce typical combinations. Develop the ability to think, reason, reason and analyze. Demonstration and explanation of new material.
21. 41. Typical combinations. Practice practical skills.

Develop dexterity and ingenuity, spatial orientation, the ability to think, think, and analyze.

Final practical lesson on the topic of typical combinations.
42. Matte combinations. Introduce combinations that lead to checkmate. Checkmate in one move. Didactic game “Checkmate or not checkmate”, “Checkmate in one move”.
22. 43. Matte combinations. Develop logical thinking and attention. Analysis of known mating combinations. Didactic game “Checkmate or not checkmate”, “Checkmate in one move”.
44. Matte combinations. Practice practical skills.

Cultivate perseverance

Practical lesson. A game.
23. 45. Sketches. Introduce the concept of etude. Develop dexterity and ingenuity, spatial orientation, the ability to think, think, and analyze. Activate the dictionary. Reading the didactic fairy tale “Solve the sketch, guess the problem - you will find luck.” Didactic task “Solve a sketch.”
46. Sketches. Solution of sketches. Develop logical thinking and attention. Didactic task “Solve a sketch.”
24. 47. Sketches. Solution of sketches. Develop logical thinking and attention. Didactic task “Solve a sketch.”
48. Sketches. Practice practical skills. Cultivate perseverance, attentiveness, accurate calculations, and correct moves. Practical lesson. A game.
25. 49-50 Chess tournaments “Game practice” Reinforce children's knowledge acquired in previous lessons. Cultivate perseverance, attentiveness, accurate calculations, and correct moves. Practical lesson. A game.
26. 51. Chess tournaments “Game practice” Reinforce children's knowledge acquired in previous lessons. Cultivate perseverance, attentiveness, accurate calculations, and correct moves. Practical lesson. A game.
52. Chess tournaments “Game practice” Reinforce children's knowledge acquired in previous lessons. Cultivate perseverance, attentiveness, accurate calculations, and correct moves. Practical lesson. A game.
27. 53. Monitoring.
54. Monitoring.
28. 55. Goodbye, chess country! Reinforce the material covered. Remember how the pieces move, what notation and castling are. A game.
56. Event “Visiting the Chess King”. Strengthen knowledge of the game of chess. Holiday.

Criteria for children's development levels

High: the child has an idea of ​​the “chess kingdom.” Knows how to use a ruler and a squared notebook. Knows how to quickly and correctly find fields, verticals and diagonals, showing and calling them out loud. Knows, distinguishes and names chess pieces. Knows the moves of chess pieces and their differences. Understands the importance of first moves. Has an understanding of techniques for capturing pieces. Able to independently complete tasks, express thoughts briefly and accurately, and complete tasks at a faster pace. The child has developed cognitive activity, logical thinking, and imagination. Possesses the skills of counting objects, the ability to correlate quantity and number. Visual perception, attention, and fine motor skills are developed. He knows how to plan his actions, think about them, reason, and look for the right answer. Developed dexterity and ingenuity, spatial orientation, the ability to think, think, and analyze. Has the concept of “castling”, “check” and “checkmate”. Knows how to record chess games. Recognizes and distinguishes geometric figures in various positions, be able to construct them from sticks and various parts, be able to use these figures to design ornaments and plots. The child has developed logical thinking.

Average: the child finds it difficult to use a ruler and a checkered notebook, to quickly and correctly find the margins, verticals and diagonals, to show and name them out loud. Confused about the names of chess pieces, the moves of chess pieces and their differences. Confuses the concepts of “equal”, “unequal”, “more”, “less”. Confused about naming geometric shapes and comparing quantities based on measurements. Does not always recognize and distinguish geometric figures in different positions.

Low: the child does not know how to quickly and correctly find fields, verticals and diagonals, show and name them out loud. Does not know, does not distinguish and does not name chess pieces. Does not know the moves of chess pieces and their differences. Does not have the concept of “castling”, “check” and “checkmate”. Doesn't know how to write down chess games.

Child's name know be able to
Knows chess terms: field, horizontal, vertical Name of chess pieces and their differences Rules of move, capturing each piece Orientation on the chessboard. Play with every piece Position the board correctly Position the shapes correctly Ability to move pieces Solve simple chess problems

Requirements for the level of training of students

Must know:

    Chess terms: white and black square, horizontal, vertical, diagonal, center, partners, initial position, move, capture, check, checkmate, stalemate, draw; Name of chess pieces: rook, bishop, queen, knight, pawn, king; Rules of move, capturing each piece.

Must be able to:

    Navigate the chessboard; Play with each piece individually and in combination with other pieces without violating the rules of chess; Correctly position the chessboard between partners; Correctly position the pieces before the game; Ability to move pieces horizontally, vertically, diagonally; Solve simple chess problems.

The result of the implementation of the additional educational program is the organization of training tournaments, relay races, quizzes, and competitions.

Basic forms and means of training:

1. Practical game.

2. Solving chess problems, combinations and studies.

3. Didactic games and tasks, game exercises;

4. Theoretical classes, chess games.

Kosteniuk, teach chess [text]/, . – M.: “Russian chess house”, 2008; Petrushin, textbook for children [text] / – Rostov n/D Phoenix, 2006; Sukhin, in the Chess Country [text] / . - M.: Pedagogy, 1991; Sukhin, adventures in the Chess Country [text] / . - Rostov n/d: Phoenix, 2004; Sukhin, for the little ones [text] / . — M.: Astrel; AST, 2000; Sukhin, , first year, or There the black and white cells are full of miracles and secrets [text]: textbook for 1st grade of four-year and three-year elementary schools / - Obninsk Spiritual Revival, 1998; Sukhin, , first year, or Studying and teaching [text]: a manual for teachers /. — Obninsk: Spiritual Revival, 1999;

Internet resources

Training course for beginner chess players and playing chess online: [website] URL: https://www. /articles/3.html; Chess: [website] URL: https://www. shahmatik. ru/; Chess: [website] URL: https:///School/textbook/; Chess library: [website] URL: https://webchess. ru/ebook/.

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Program for children 3-5 years old “Early introduction of children to the game of chess”

  • May 15, 2018

International and All-Russian competitions
All-Russian competition of pedagogical excellence “Methodological piggy bank of a kindergarten teacher”

Compiled by: Alena Anatolyevna Bolshakova, teacher of the highest qualification category, MADOU “Guselki General Development Kindergarten”, Yugorsk.

Program “Early introduction of children to the game of chess”

Novelty

The uniqueness and novelty of the program “Early introduction of children to the game of chess” is determined by the fact that starting from the age of 3 , children get acquainted with the wonderful world of chess.

They learn the basics of chess, while chess is understood as a clearly structured system of gradually more complex didactic chess games and tasks aimed at developing the intellectual abilities of children.

Methods and techniques vary, but the main thing remains the game, since the learning process takes place in the form of an exciting game using artistic words. To identify the acquired knowledge, a diagnostic card has been developed.

The goal of the program is to develop creative thinking and mental abilities of students through familiarization with the game of chess.

Tasks:

  • Educational: Introduce chess terms: white and black square, horizontal, vertical, diagonal, center, partners, initial position, white, black, move.
  • Familiarize yourself with the names of the chess pieces: rook, bishop, queen, knight, pawn, king.
  • Learn to navigate the plane, work according to the rules, express thoughts briefly and accurately.

Developmental: Promote the development of visual-figurative and visual-effective thinking, memory, observation. Develop the ability to work according to a model. Activate mental activity.

Educational: Develop perseverance, endurance, will, calmness, self-confidence.

The practical value of this program is that, using the proposed material, teachers of preschool institutions and additional education can easily and naturally teach children of primary preschool age to play chess.

Expected results

It is expected that as a result of mastering the educational program, students will develop:

1st year of study:

  • ability to navigate a chessboard;
  • the ability to correctly place the chessboard between partners;
  • the ability to correctly place pieces before the game;
  • ability to name chess pieces: rook, bishop, queen, knight, pawn, king;
  • ability to correctly use chess terms: white and black square, partners, initial position, white, black, move;
  • ability to distinguish horizontal, vertical, diagonal, center.

2nd year of study:

  • an idea of ​​the rules for moving and capturing each piece;
  • the ability to play each piece individually and in combination with other pieces;
  • the ability to correctly use chess terms: capture, stand under attack, capture on the aisle, long and short castling, check, checkmate, stalemate, draw;
  • the ability to castle, declare check, checkmate, and solve basic checkmate problems in one move.

Pedagogical control

The methods of pedagogical control and observation used make it possible to monitor and adjust the work of the program throughout its entire duration and implementation. This makes it possible to track the dynamics of the growth of knowledge, skills and abilities, and allows us to build an individual development path for each student. Based on the information received, the teacher makes appropriate adjustments to the educational process.

Control is used to assess the degree of achievement of the goal and the solution of the assigned tasks. Efficiency monitoring is carried out when performing diagnostic tasks and exercises, using tests, frontal and individual surveys, and observations.

Current control (assessment of mastery of the material being studied) is carried out by the teacher in the form of observation;

Interim certification is carried out once every six months in the form of tests, various fun tasks and exercises. Usually it’s the New Year’s holiday and the students don’t even “suspect” that they are being tested and surveyed.

At the end of the course, in the form of testing, test exercises are performed to determine the level of acquired skills.

The end result of training is the ability to play a chess game according to the rules from beginning to end. This presupposes a certain strength of knowledge and the ability to apply it in practice. The most capable and interested children are transferred to improvement groups for further sports improvement.

Forms of summing up: participation of students in competitions and tournaments at various levels.

During the course of mastering the program, the student receives qualitative assessments: “well done,” “wonderful,” “not entirely accurate,” “think, you will succeed,” “good,” etc.

ADDITIONAL GENERAL EDUCATION PROGRAM “Kids play chess”

Winning or losing in a competitive game stimulates children’s cognitive activity, the desire to learn new things, and expand their horizons. Work in a circle involves the joint activity of children, which has a positive effect on the development of communication, since there is a need to independently distribute work among themselves, discuss composition, and show mutual assistance to achieve a positive result.

Forms for checking the effectiveness of classes:

— release of homemade books of your own logical tasks;

— preparing and conducting “Minutes of Ingenuity” for children in the classroom;

— chess competitions among peers: members of the circle, kindergarten students;

- participation in intellectual games.

Principles and approaches to program development:

The principle of developmental activity: playing not for the sake of playing, but for the purpose of developing the personality of each participant and the entire team as a whole.

The principle of active involvement of each child in the play action, and not passive contemplation from the side;

The principle of accessibility, consistency and systematic presentation of program material.

The basis for organizing work with children in this program is a system of didactic principles:

— The principle of psychological comfort

creation of an educational environment that ensures the removal of all stress-forming factors of the educational process

— Minimax principle

each child is given the opportunity to progress at his own pace;

— The principle of a holistic view of the world - with the introduction of new knowledge, its relationship with objects and phenomena of the surrounding world is revealed;

— The principle of variability - children develop the ability to make their own choices and are systematically given the opportunity to choose;

- The principle of creativity - the learning process is focused on children acquiring their own experience of creative activity;

The principles outlined above integrate modern scientific views on the basics of organizing developmental education, and provide solutions to the problems of intellectual and personal development. This allows us to expect that children will develop a sustainable interest in playing chess, will develop the ability to build an internal plan of action, develop spatial imagination, determination, perseverance in achieving goals, and will teach them to make independent decisions and take responsibility for them.

Characteristics of the developmental features of children of the senior preschool age group (6-7 years).

In general, the children's team is friendly and emotionally responsive. The behavior of preschoolers is increasingly structured taking into account the interests and needs of their peers and mentors. Children communicate a lot with adults who are authorities for them. It should be noted that some children, due to their character traits (shyness, modesty), experience difficulties in communication.

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