First lesson to prepare for school. Meeting future first-graders.


Middle group. Junior preschool age. Children 4 - 5 years old

Open lesson on patriotic education in the middle group “Streets of our city” MBDOU Kindergarten No. 5 “Sun”
Summary of an open lesson on patriotic education in the middle group. On the topic: “Streets of our city”
Completed by teacher: Mudrenko K.A. 2022 Goal: to cultivate in children a love and a sense of pride for their street, their hometown. Manufacturing…

Summary of an open lesson in the middle group “Soap-magician” MUNICIPAL BUDGETARY PRESCHOOL EDUCATIONAL INSTITUTION “KINDERGARTEN No. 480 OF THE CITY OF CHELYABINSK”

Fazylova D.T.
Educator, group No. 6, 2022 Cognitive development (the world around us)
in the middle group
“Soap-magician”
Program content: Goal: to introduce children to the properties of soap…

Dating games For kids 5-8 years old

Let's get acquainted

Children stand in a circle. The presenter begins the game with the words: “Hurry up. What’s your name, tell me…”, while throwing the ball to one of the players. He catches the ball, says his name, then he throws the ball to another player, while the words are spoken again: “What is your name, tell me...”, etc.

Round dance dating

All the children, holding hands, lead a round dance with the words: “We walk and walk in circles, We want to get to know each other, Only those whose names are standing are standing... (Seryozha), Well, you and I are sitting.” After these words, the children whose name was called remain standing, while the rest crouch. Then the game continues.

Sparrow

All children stand in a circle. The leader stands inside the circle. The children jump on one leg in a circle in one direction, and the leader inside the circle in the other direction, and at the same time says: “The sparrow jumps, jumps, beat, beat, gathers all the friends, zey, zey, many, many different us-us- us, They will come out...(Lenochka) now, one o’clock, one o’clock.” The named children enter the circle, take the leader’s hand and the game is repeated until the names of all the children are named.

Ball

The presenter holds the ball in his hands and says: “A multi-colored ball jumps along the path along the path along the path From the birch tree to the aspen tree From the aspen tree, turn, Straight to ... (Ira) to the garden!” With the last words, the counselor throws the ball up. The children whose name was called must catch the ball. The one who caught the ball makes the next throw. If a name is named but there is no child with him, then the ball is caught by the presenter and he makes the next throw.

Fun tasks

“Listen, laugh, do it, remember names,” with these words the presenter gives the task to the children.

Sasha took Marin by the hands and danced. The Lenas sang the song “A Christmas tree was born in the forest.” The Leshas took Tanya by the left hand and jumped. The lights race towards the body, etc.

Green oak near Lukomorye

Equipment: tree with leaves attached: children's names are written on the leaves. Progress of the game: 1st part. The leader tears off the sheet, reads the name written on it, and calls the child with that name. The called child comes out and picks the next leaf from the tree, etc. 2nd part of the game. The presenter distributes leaves with the children's names in disarray. Task: exchange a piece of paper with your name from the players, run up to the tree, attach the sheet, saying your name. The one who is faster than others wins.

It's me!

The players stand in a circle. The presenter, standing in the center, calls two names (one female, the other male). The players whose names have been called shout: “It’s me” and change places. The presenter's task is to take the vacant seat. The one who did not have time to take an empty seat becomes the leader. If of the two named names there is only one person with that name, he shouts “It’s me” and remains in place.

Teremok

The first player approaches the presenter and asks: “Who lives in the little house? Who lives in a low place? I... (Irochka) Who are you? I... (Sasha).” The second player approaches them and the dialogue is repeated.

Hello

The players stand in a circle, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player who was hit run in different directions along the outside of the circle. Having met, they shake hands and say “Hello!” and they call their names. Then they run further, trying to take an empty place in the circle. The one who is left without a place becomes the driver.

Call yourself, call me

Players are divided into 2 teams, which are located opposite each other at a short distance. One of the teams receives the ball. At the leader’s signal, the first player of the team throws the ball to the player of the 2nd team, calling his name. He catches the ball and returns it to the next player of the 1st team, calling his name. The player standing last, having received the ball, passes the ball in the opposite direction, but already says his name and the name of the person to whom he throws the ball. And so on until the ball falls into the hands of the 1st player of the 1st team.

Dating phone number

The players stand in a circle. The presenter whispers any name to the player standing on the left. Everyone will recognize this name along the chain. After this, the presenter says: “1,2,3, run in a circle!” The players whose name was called must run into the circle; their neighbors try to hold them back. Those who were able to run to the center of the circle tell a little about themselves, and those who couldn’t, complete tasks given to them by other players. The game is repeated, but with new names.

Our friendly family

Players are divided into 2 teams. Each player gets a pin. Teams line up in 2 columns. At the driver’s signal, the first players run to the first marks and place pins, shouting out their names. After this they return to their teams. The 2nd player of each team, running past the 1st pin, calls the name of the 1st player, runs to the 2nd mark, puts the pin, shouts out his name and comes back, etc.

Girls-boys

Boys sit on one bench, and girls on another. Boys call any girls' names. If these names are girls, then they stand up and tell a little about themselves. Then the girls call any names of the boys. This continues until the names of all the children have been named.

Chairs

We place the chairs in a circle close to each other. The players stand on them. At the leader’s signal, all players must change places so that all names are arranged in alphabetical order. Players move on chairs without touching the floor.

Romp

At the leader’s signal, all players begin, shouting their names, to look for their namesakes in order to assemble into a team faster than others. The noisiest and fastest win.

Cheat sheet

Each player receives a card with his name. Players are divided into 2 or 3 teams. The 1st group enters the game. All players in this group introduce themselves, giving their first and last names, and tell a little about themselves. After this, all cards with the names of the players of the 1st team are given to the opposing players. After consulting, they must correctly distribute the cards to the players of the 1st team and remember everyone’s last name. For each correct answer, the team receives a point. Then the 2nd team introduces itself.

Who is who

Each player receives a piece of paper and a pencil. 5 minutes after the presenter’s signal, the players must get to know each other, finding out the name and who they want to become. The received data is recorded. The one who manages to learn and write down the most wins.

Gender of the word

The participants of the game sit in a circle and throw the ball to each other. At the same time, the thrower loudly says the first syllable of his name; the one who caught the ball must quickly pronounce the second syllable. If the name is correct, then the thrower says the name in full. If the name is called incorrectly, then he says “No”; and waits for someone to say his name correctly, etc.

Relay race

Before the competition, players are divided into 2 teams. Each player takes a step forward and clearly pronounces his first and last name. Stage 1: team players take turns running up to their piece of whatman paper and writing their last name, returning back and shouting their name. Do this until all players have signed up. Stage 2: teams must exchange sheets of whatman paper. Running up to a piece of whatman paper, you need to write his name next to the corresponding surname of the enemy. The team that made the fewest mistakes wins.

Helpline

Boys sit opposite girls in pairs. The girls whisper their name to the boy from their pair. After this, the boy sitting in the 1st row tells his neighbor the name of his partner. He speaks quietly so that the other boys don't hear. The 2nd boy tells the 3rd boy the name of the 1st girl and the one sitting opposite him. So until they reach the last boy: he calls the names of all the girls in turn. If the name is named correctly, then the girl stands up; if not, she remains sitting. Then the girls find out the boys' names, etc. The team that was more accurate wins.

Let's open our hearts to each other

Each player receives a heart-shaped token on which he writes his name. The presenter walks in a circle with his hat. Players say their names out loud and put a heart in their hat. The players' task is to pull a heart out of the hat, read the name and give it to the owner.

Battery

Children stand in a line, holding hands. A leading plumber is selected. He stands with his back to the players and says: “The water has started to flow.” After this, the children take turns saying their names. When they reach the last one, players continue calling names in the opposite direction (2-3 times). After this, the presenter says “The tap is turned off,” turns to face the players and calls their names. Each correct answer is a point. After this, a new leader is chosen, and the game resumes.

What do your names mean?

Children are divided into teams with the same names (Sasha with Sasha, Lena with Lena, etc.). assignments: Presentation: “Your name is your talisman.” A song in which your name sounds (who is better). Ekibana of flowers and plants starting with the same letter as your name. The emblem of your name (who is more original).

Postman

Children are divided into 2 teams. The first players each run up to their chair, on which there are small envelopes (according to the number of participants). On the back is the name of the recipient from another team. Having read the addressee’s name, the “postman” shouts it out loud, and the addressee raises his hand and shouts: “It’s ME!” Then he goes for the next letter. The fastest team wins. Organizers can write the meanings of the names on the back of the cards. These cards can be announced and given away at the end of the game.

Mathematics

Children sit in a circle. The counselor gives the task: “Let’s start counting in a circle. The one who has a number that is a multiple of three pronounces his name instead of the number.” This game can be used to develop memory and attention. Play and you will see that this is indeed the case.

Give your name

Everyone stands in a circle, holding their arms outstretched in front of them. The player who starts the game throws the ball through the center of the circle to one of the participants and says his name. After the throw, he lowers his hands. After the ball has passed everyone and everyone has dropped their hands, the game begins in the second round. Each participant throws the ball to the person he threw to the first time and says his name again. The third round of this game is slightly modified. Again, everyone stands in a circle with their arms outstretched, but now the participant who threw the ball must say his name, the one who caught the ball does the same, etc. After playing this game (it takes 10-15 minutes to play it), it’s quite possible to remember up to 20 names.

Who? Where? When?

The players stand in a circle. At the driver’s signal, the children are rearranged so that the names are arranged: In alphabetical order; By month of birth; According to zodiac signs; Hobbies, etc.

Guess my name

Instead of introducing the player gives clues:

My name starts with the letter "O"; My name ends with the letter "A"; It consists of 6 letters (Oksana). The one who guessed the name correctly gets a token.

Declaration of love

A boy and a girl are called. They tell each other their names. They need to play a scene from a movie about love. All feelings can be expressed only by facial expressions and gestures, only names can be pronounced. The couple that is the most original and artistic wins.

Zodiac signs

Players are grouped by zodiac sign. They prepare messages about themselves for other players about the characteristics of their characters. You can use popular literature. The main thing is that all performances are original and all team members take part in each.

Interview

Each player receives a card with the name of each participant written on it. At the presenter’s signal, you need to find a partner whose name is written on the card and interview him. The list of questions is determined by the game organizers. All information must be written on a piece of paper. All notes are placed in the newspaper “Let's get to know each other!” Those who complete the task before other players win.

Vanity

Each participant in the game receives a list of 10 items:

loves to fish... loves to sing... loves to read... etc. The lists of players are different. The organizers will find out the contents of their lists of favorite things to do in advance from the players personally or from questionnaires. At the driver’s signal, the players begin to fill out the lists, writing the corresponding names of the players next to their favorite things to do. To do this, everyone begins to learn from each other who likes to do what. The winners are those who can complete the entire list first.

My emblem, my motto

Each player receives paper and pencil. At the presenter’s signal, everyone comes up with and draws something that can be an emblem and writes a phrase or word that can serve as his motto (this could be a proverb, a phrase from a song, a catchphrase, a movie title, etc.). then we do an exhibition of works, where everyone talks about themselves, about their work.

My partner

Children are divided into pairs. They are given 3 minutes, during which they must learn as much as possible about each other. Then everyone sits in a circle and each player talks about his partner. Presentation style - any. Originality is encouraged.

Fanta

Each player is asked to choose 1 of the cards. Each contains 2 tasks:

About hobbies, friends, pranks. Name, age, school, class. Sing a song (tell a joke, read a poem, etc.)

Street dating

All participants in the game are divided into pairs. The task of one of the participants in the couple: to meet the second person, a complete stranger to him, right on the street. To do this, he uses maximum effort and all his resourcefulness. You need to find out the name and favorite activity. The 2nd player tries to get away from the acquaintance without saying a single rude word. At the end of the game, all participants determine the most successful “seducer” and the most intractable “stranger.”

Guess yourself

The participants of the game sit in a circle. The presenter reports that a sudden accident has frozen the lips of all the players. And they cannot directly introduce themselves and get to know others. It is only allowed to make hints that contain 2 association words or historical figures by which your name can be recognized. The root of my name is similar to the word for a woman's jewelry; I am the sister of Olga Larina (Tanya); I am the namesake of Mayakovsky (Vladimir); My name means a great feeling (Love), etc.

Central name

During a disco, the dancers form a circle. All Sasha and Lena are called to its center in turn, who dance in the center of the circle, and the rest call their names to the beat of the music. After some time, the central dancers change. This continues until all players are in the center of the circle.

Snowball

The players sit in a circle. The first says his name, the second says the name of the first and his own, the third says the names of the first and second, then says his own, etc., until the circle is closed. As a result, the last one in the circle says the names of all the players, and then his own. It’s easier, of course, to be first, but last is more useful.

I'll take it with me on a hike...

One-time game. Everyone must name his name and some object (my name is..., I will take with me..., will I go on a hike?) that he would take with him on a hike. The host must say whether he is taking this person with him or not. The idea is that the name of the item begins with the same letter as the child's name. Ask the guys who guess to remain silent until everyone understands the logic.

Let's get acquainted

The players form two circles. Those standing in the inner circle turn to face the outer one. Music sounds, players play in circles and move in opposite directions. After the music stops, the participants in the game stop in front of each other, introduce themselves, saying their names. Then the music sounds again, only now, moving in different directions and running past an acquaintance, they wave to him. The music stops playing, new acquaintances appear. Game continues.

Sing your name

Each player takes turns singing their name. Everyone else must repeat the name, that is, sing it in the same way, with the same intonations, etc.

Who's faster

The squad is divided into 2 teams. Between teams, assistants hold a screen (for example, a blanket). One person per team approaches the screen and crouches; they should not see each other. At the command of the leader, the screen is lowered and the players sitting near it must say each other’s names. The one who calls faster wins. The loser moves to the opposing team. Etc.

I never…

Everyone sits in a circle and puts their hands on their knees. The first player says something he has never done in his life. For example, he says: “I have never flown on an airplane.” If one of the players was flying, then he bends one finger on his hand. Then the next player speaks, and so on in a circle. The winner is the one who bends all his fingers the fastest.

Tutti Frutti

Everyone sits in a circle on chairs and settles for first or third. The first numbers will be, for example, apples, the second – bananas, the third – oranges. In the center is the driver, who begins a story about himself and as soon as he mentions one of the named fruits in his story, these players must quickly change places. If the driver says: “Tutti-frutti,” then all the players change places.

Bullseye

The players sit in a circle. The counselor says: “My name is..., I love...” (you can love anything and anyone) and rolls the apple to someone from the circle. He picks up the apple and also says: “My name is..., I love...”. And the apple rolls to the next one. The game continues until all players have introduced themselves.

Bingo

Participants form two circles - one inside the other, with an equal number of people. The circles rotate in different directions, facing each other, to the words: “My shaggy gray dog ​​sits by the window. My shaggy gray dog ​​is looking at me. B-I-N-G-O (2 times) Yes, his name is Bingo.” The words “B-I-N-G-O” are pronounced separately by letter, and for each letter those standing in the outer circle clap the hands of those standing in the inner circle. For each letter - the palms of a new person. The last letter “O” is said drawlingly (surprisedly - joyfully) and the last words (“Yes, call him Bingo”) are pronounced by the couple together, holding hands. After which the participants introduce themselves to each other by name. This continues until everyone gets to know each other.

And I'm going, and so am I, and I'm a hare

The participants of the game sit on chairs in a circle, one seat is not occupied by anyone. In the center is the driver. During the game, all participants change seats in a circle counterclockwise. A player sitting near an empty chair changes to it with the words “I’m going.” The next player says “me too.” The third participant says “I’m a hare” and, hitting an empty chair with his left hand, calls the name of the person sitting in the circle. The one whose name was spoken must run to an empty chair as quickly as possible. The driver’s task is to have time to take the chair faster than the one named. Those who did not have time become the driver. The game starts over.

I'm a snake, snake, snake

Participants stand in a circle, one after another - a boy, a girl. The counselor begins by approaching someone with the words: “I am a snake, snake, snake, do you want to be my tail?” If the answer is yes, then the person being asked crawls under the leader’s feet, introduces himself, and with his right hand takes the person being asked’s left hand through his legs. If the answer is negative, the phrase sounds: “But you have to!”, and the clutch begins. Thus, each time the snake grows larger and larger. The game continues until all participants join each other.

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