Preparation and conduct of outdoor games in the second junior group of kindergarten


Goals and objectives of conducting outdoor games with children

For the children of the second junior group, it is very important that the fun used in classes and at leisure be mobile to varying degrees. Only in this case, gaming activity allows you to achieve your goals, namely:

  • promotes the comprehensive development of pupils (physical, emotional and volitional);
  • improves health (musculoskeletal, cardiovascular, respiratory systems);
  • develops the skill to follow the terms of the game;
  • stimulates the desire to interact with adults and children;
  • fosters the need to feel part of a team.

To achieve these goals during the game, it is necessary to systematically and consistently solve problems such as:

  • mastering the skill of performing motor exercises of varying degrees of complexity together with friends and/or a teacher;
  • practicing the skills learned last year to run, walk at different speeds, throw and catch a ball, long and high jump;

    In the second younger group, games play an educational role, in particular they instill a sense of camaraderie

  • improving the skill of giving movements characteristic features through imitation (for example, flapping their wings like a bird, moving smoothly like a cat, etc.);
  • continuation of work on exercises for orientation in space, performing actions according to the conventional sign given to the driver;
  • learning to coordinate your actions with the course of the plot and the conditions of the fun, as well as to correlate your movements with the movements of your comrades;
  • encouraging initiative.

Types of outdoor games

Fun of an active nature is classified according to the main problem they are aimed at solving.

  1. To practice running and jumping. By the age of 3–4 years, it is important for children to develop the ability to coordinate their movements and maintain their direction.
  2. Orientation in the room, gym, on the playground.
  3. To train the ability to maintain balance (usually in games of moving around a small area, accompanied by poems).
  4. To strengthen the muscles of the musculoskeletal system.
  5. For imitation.
  6. To practice climbing skills.
  7. With a ball. Such games also form partnerships between children.
  8. To develop sharpness of attention.

Another classification of fun is based on the types of educational activities:

  • physical education breaks, which are held during classes for relaxation or change of activity;
  • games during organized leisure time on the street;
  • part of leisure activity (games outside of class, that is, on holidays, during independent activity);

    Outdoor games are part of the scenario for matinees and holidays

  • folk traditional games (such fun is also carried out with the aim of familiarizing children with the customs of their people).

Thus, the type classification of games allows for fun not only during physical education breaks in classes, but also as a fundamental element in:

  • physical education;
  • music lesson;
  • choreography (provided that the discipline is included in the kindergarten curriculum).

Techniques

The organization of gaming activities is based on three groups of techniques.

Verbal

In working with children 3–4 years old, who, based on age-related developmental characteristics, are actively mastering speech and replenishing active and passive vocabulary, the teacher’s word plays a leading role. An adult is perceived not only as giving instructions, but also as a kind of language model, which children are guided by in organizing their own acts of speech. When preparing outdoor games, the teacher uses three types of verbal techniques.

  1. Explanation. In order for the children to accurately follow the rules of the game and know the set of actions, the teacher describes each stage in detail, indicating all the movements of each participant.

    The teacher must comment on every action in the game

  2. Puzzles. This technique perfectly motivates little pupils to play and prepares them to complete tasks. Considering the age of the children, it is better to select riddles with rhyming agreements. Thus, the beginning of the game “Sparrows and the Car” can be preceded by the following riddle: A cry is heard under the eaves: “Chick-chirp and chick-chirp!” The gray one teaches these songs to children... (Sparrow).
  3. Short verbal sketches. Usually, to present the plot of the game, the teacher himself composes small tales. For example, the fun “Hen and Chicks” can begin with a short sketch. Once upon a time there lived a Hen and she had many chickens. Often they did not listen to their mother and ran out from under her wing. One day, when the kids ran away, Big Bird flew in and chased the chicks. The chickens were scared, but managed to hide under the wings of their mother hen. From now on, the kids are very attentive and do not run far.

Visual

The visual channel of perception in children is the main one, therefore, to fully understand the conditions of the game, children need to see:

  • pictures (depicting game heroes and/or children fulfilling the conditions of the fun);
  • a sample of actions (an adult must participate in any games, initially demonstrating the movements of all participants).

    The demonstration helps children make sure that the adult is a participant in the game just like them.

Practical

This is actually the game situation itself, in which children and the teacher are involved. Moreover, to develop initiative, after 2-3 repetitions, the teacher gives more and more game functions to the children: if, when familiarizing themselves with the rules, the teacher is the driver, then the child then takes on this role.

OUTDOOR GAMES FOR CHILDREN OF YOUNG PRESCHOOL AGE


CAT AND MICE ( II junior group)
Objectives:
To develop in children the ability to perform movements on a signal.
Practice running in different directions. Description:
Children - “mice” are sitting in holes (on chairs along the wall).
In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep. Rules:

  1. The teacher makes sure that all children run out of their holes.
  2. The teacher can use a cat toy in the game.

Options : Mice jump over a stream, overcome obstacles, walk along a bridge.

Literary word : The cat didn’t find any mice and went to his room to sleep,

As soon as the cat falls asleep, all the mice run out!

BIRDS AND CAT ( II
junior group)
Objectives:
To develop determination in children, to practice running and dodging.
Description:
A circle is drawn on the ground (diameter - 7 m) or a cord is placed, the ends of which are tied.
The teacher chooses one player to stand in the center of the circle. It's a cat. The rest of the children, the birds, are outside the circle. The cat is sleeping. Birds fly into a circle for grains. The cat wakes up, sees the birds and catches them. All the birds are in a hurry to fly out of the circle, the one who was touched by the cat while he was in the circle is considered caught and goes to the middle of the circle. When the cat catches 2-3 birds, the teacher chooses a new cat. The previously caught birds join the players. Rules:

  1. The cat only catches birds in a circle.
  2. The cat can only touch the birds, but not grab them.

Options : Birds fly onto the gymnastics wall; the second cat is introduced, the cat crawls under the collar, arch.

HEAN AND CHICKENS ( II
junior group)
Objectives:
To develop in children the ability to perform movements on a signal, to practice running in different directions and crawling.
Description:
Children pretend to be chickens, and the teacher pretends to be a hen.
On one side of the site there is a fenced area - a house where the chickens and the hen are located (a rope is stretched between the posts at a height of 50 cm from the floor). A “big bird” is placed on the side, to the side. The hen crawls under the rope and goes in search of food. She calls the chickens - “ko-ko-ko”. At a signal, all the chickens crawl under the rope, run to the hen and walk with her around the floor. The teacher says “big bird”, all the chickens run home. Rules:

  1. At the call of the hen, all the chickens run out of the house, crawling under the rope.
  2. At the “big bird” signal, the chickens must return home

Options : Chickens climb onto a perch - a bench, 2 cords are pulled at a distance from each other, the role of the hen is entrusted to the children themselves.

CATCH A MOSQUITO ( II
junior group)
Objectives:
To develop in children the ability to coordinate movements with a visual signal, to train children in jumping (bouncing in place).
Description:
The players stand in a circle, at arm's length, facing the center.
The teacher is in the middle of the circle. He holds in his hands a rod 1-1.2 meters long with a cardboard mosquito tied to a cord. The length of the cord is 50 cm. The teacher circles the rod and “circles the mosquito”, slightly higher than the heads of the players. When a mosquito flies overhead, the child jumps, trying to catch it. The one who grabs the mosquito says “I caught it!” Then the teacher draws a circle around the rod again. Rules:

  1. You can catch a mosquito only with both hands and jumping on two legs.
  2. You need to catch a mosquito without leaving your spot.

Options : You can run ahead, holding a rod with a mosquito in your hands, the children run to catch up with it.

BRING THE BALL ( II
junior group)
Objectives:
To develop in children the ability to perform movements on a signal (according to the teacher), observation, intelligence (choose the ball that is more convenient to take).
Train children to run in a certain direction. Description:
Children sit on chairs along the wall.
At a distance of 3-4 steps from the seated people, a line is drawn, beyond which, as directed by the teacher, 5-6 children stand with their backs to the seated people. The teacher stands next to them. In his hands he has a box with small balls, corresponding to the number of children standing. “One, two, three – run!” - says the teacher and throws all the balls from the box forward. Standing children run after the balls, each catches up with one of the balls, runs with it to the teacher and puts it in a box. Then the children sit down in their places, and another group stands behind the line. The game ends when all the children run after the ball. Rules:

  1. You can only run after the ball after the word “run”.
  2. You only need to pick up and put one ball in the box.

Options:
Whoever brings the ball faster, overcoming an obstacle through a stuffed log.

MICE IN THE PANTRY ( II
junior group)
Objectives:
To develop in children the ability to perform movements on a signal.
Practice climbing and running. Description:
Children - mice sit in holes, on benches.
On the opposite side of the platform there is a rope stretched at a height of 50 cm. This is a storage room. A cat, the teacher, sits to the side of the players. The cat falls asleep, the mice run into the pantry. Penetrating into it, they bend down so as not to touch the rope. There they sit down and seem to be gnawing on crackers or other foods. The cat wakes up, meows and runs after the mice. The mice run into their holes. Returning to the place, the cat falls asleep and the game resumes. Rules:

  1. Mice can only run into the pantry when the cat falls asleep.
  2. Mice can return to their burrows only after the cat wakes up and meows.

Options : The mice crawl under the arc, running into the holes, and a second cat is introduced.

SPARROWS AND A CAR ( II
junior group)
Objectives:
To develop in children the ability to perform movements on a signal.
Practice running in different directions and jumping. Description:
The boundaries of the site are marked with flags.
At one end of the site there are sparrows on the benches. At the other end there is a place for a car - a garage. The car is a teacher. “The sparrows are flying out of the nest!” - says the teacher, and the children begin to run in different directions, raising their arms to the sides. A car appears. The sparrows get scared and fly away to their nests. The car returns to the garage. Rules:

  1. You cannot run outside the boundaries of the site
  2. Fly out of the nest only upon a signal from the teacher.
  3. Return to the nests when a car appears.

Options : Give children who pretend to be cars in the game a steering wheel or flags. Sparrows can be placed in nests - circles drawn on the ground. Sparrows can stand on benches and jump off them.

MY FUNNY, RINGING BALL ( II
junior group)
Objectives:
To develop in children the ability to jump rhythmically, in accordance with the text of the poem, to perform movements on a signal.
Practice running and jumping on 2 legs. Description:
Children sit on chairs placed in different places in the room.
The teacher is in the center. He takes a large ball and begins to hit it with his hand on the ground, saying: “My cheerful, ringing ball...”. The teacher calls the children to him and invites them to jump like balls. Children jump at the same pace. The teacher puts the ball down and repeats the poem, moving his hand as if he were hitting the ball, and the children jump. Having finished the poem, the teacher says: “I’ll catch up!” The children run away. Rules:

  1. You can run away only after the words: “I’ll catch up!”

Options : The teacher imitates hitting the movement of the ball, showing the children (they are balls, then they roll, run in different directions). You can put several children next to you, who will hit their balls with him, then catch those running away.

GUESS WHO IS SCREAMING ( II
junior group)
Objectives:
To develop observation, attention, and activity in children.
Description:
Children sit in a semicircle on chairs; a screen is placed in front of them at a distance of several steps.
The teacher calls someone by name, and he goes behind the screen to agree on what animal or bird the child will portray. Behind the screen you can hear the mooing of a cow, the barking of a dog, etc. The teacher invites one of the children to guess who is screaming. Rules:

  1. Only the child whom the teacher points to can guess the animals or birds.

Artistic word:
What a beautiful house.
Who lives in the house?

Knock-knock, who lives in the house?

Options : Enable recording of animal voices.

FIND THE FLAG ( II
junior group)
Objectives:
To develop children's powers of observation and self-control (do not open their eyes until the signal “it’s time”).
Description:
Children sit on chairs, at the teacher’s word, the children stand up and turn to face the wall, the teacher hides the flags according to the number of children.
"It's time!" - says the teacher. The children turn to face him and go looking for flags. The one who finds the flag sits down in his place. When all checkboxes are found. Children walk along the playground. Holding a flag in your hand. The one who first found the flag goes ahead of the column. At the signal “Get to your places!” children sit on chairs and the game begins again. Rules:

  1. You can turn to face the teacher only after the word “it’s time!”

Options : Use a bell instead of verbal instructions. Whoever finds the flag first hides it. In the summer they hide the flag in the bushes, behind the trees.

RUN TO ME ( II
junior group)
Objectives:
Teach children to act on a signal.
Practice walking and running in a straight direction. Description:
Children sit on chairs placed against one of the walls of the room.
The teacher moves to the opposite wall and says “run to me!” Children run to the teacher. The teacher greets them warmly. Then he goes to the other side of the site and says “run to me!” To the teacher’s words “Run home!” children sit on chairs and relax. Rules:

  1. Run to the teacher only after the words “Run to me!”
  2. Children run to the chairs and sit down only after the words “Run home!”

Options : Children can sit in any chair at first and then find their own seat. Bring in the bell. Call, signal “Run!”

ON A FLAT PATH ( II
junior group)
Objectives:
To develop in children the ability to move rhythmically, coordinate movements with words, and find their place.
Practice walking, jumping, squatting, running. Description:
Children are sitting on chairs, the teacher invites them to go for a walk.
They get up, group freely or form a column. The teacher says “along the level path, our feet walk, one-two, one-two, over pebbles, over pebbles, into a hole - bang.” When the words “On a level path...” are said, the children walk at a pace. “On the pebbles” they jump on two legs, moving slightly forward. “Thump into the pit” - they squat down. They got out of the hole and the children got up. After 2-3 repetitions, the teacher says “our legs are tired along the level path, this is our home - that’s where we live.” Rules:

  1. Movements must correspond to the text.
  2. Get up from your haunches after the words “We got out of the hole.”
  3. Run home only after the words “that’s where we live.”

Options : Walk along the benches placed along the wall. Jumping into the depths onto a soft path.

BUNNY ( II
junior group)
Objectives:
To develop in children the ability to coordinate movement with words.
Practice running. In hopping on two legs, finding your place. Promote speech development. Description:
On one side of the site the places of the hares are marked.
Everyone falls into place. At the teacher’s signal “Run in a circle!” all the children gather in a circle, and one of the hares, whom the teacher appoints, stands in the middle. Children with a teacher recite poems and perform movements to the text: The little white bunny sits and wiggles his ears - the children stand in a circle,

That's it, that's how he moves his ears! – move their hands, raising them to the head.

It's cold for the bunny to sit, we need to warm his little paws,

Clap-clap, clap-clap, you need to warm your little paws - they clap their hands.

It's cold for the bunny to stand, the bunny needs to jump

Skok-skok, skok-skok, the bunny needs to jump - they jump on two legs in place.

Someone scared the bunny, the bunny jumped and galloped away! – the teacher claps his hands, the children run away to their homes.

BUBBLE ( II
junior group)
Objectives:
To develop in children the ability to coordinate movements with words, to move rhythmically.
Exercise children in squatting and forming in a circle, in running in different directions. Description:
Children stand closely in a circle, holding hands.
Together with the teacher they say: “Blow up your bubble! Blow up big! Stay like this and don’t burst.” By reciting poems, children gradually expand the circle. When the teacher says, “The bubble has burst,” all the children lower their hands and say in unison, “Pop!” and squat down. The teacher offers to inflate a new bubble: the children stand up, form a small circle again, and the game resumes. Rules:

Say in unison “Clap!” and squat down only after the words “The bubble burst.”

Options : Perform swinging movements with your arms, first a small ball, then a large one - wide swings of your arms. After the words “Don’t burst!” The teacher says, “The bubbles are flying!” The children run away wherever they want.

RUN TO THE FLAG ( II
junior group)
Objectives:
To develop children's attention and the ability to distinguish colors.
Learn to act on a visual signal. Practice running and walking. Description:
Children receive flags of two colors - some red, others blue.
The teacher stands on one side of the playground and holds a blue flag in one hand and a red flag in the other. Children with blue flags are grouped near blue, with red ones - near red. Then the teacher invites the children to take a walk. Children walk and run around the playground. The teacher goes to the other side and says: “One, two, three - run here quickly!” He stretches his arms to the sides, the children run to the teacher and group themselves near the flag of the corresponding color. When all the children have gathered, he suggests waving the flags. Rules:

  1. You can disperse around the playground only when the teacher says, “Go for a walk!”
  2. You can gather around the teacher only after the words “One, two, three - run here quickly!”

Options : Take a ribbon or handkerchief instead of a flag, then dance with it. Enter 2 red and blue flags. The teacher can change the flags by moving them from one hand to the other. Turn on the additional signal “Stop!” (everyone closes their eyes).

SUN AND RAIN ( II
junior group)
Objectives:
To develop in children the ability to perform movements at the teacher’s signal, to find their place on the playground.
Practice walking and running. Description:
Children sit on chairs along the room, this is their “home”.
The teacher looks out the window and says “What good weather, go for a walk!” Children get up and walk in any direction. “It’s raining, run home!” - says the teacher. Children run to the chairs and take their places. The teacher says “Drip – drip – drip!” Gradually the rain subsides and the teacher says, “Go for a walk. Rain stopped!". Rules:

  1. Children leave home at the signal “Go for a walk!”
  2. They run home when the signal “it’s raining!”

Options : Children first occupy any chair, then only their own. Instead of a house, build a portable canopy to hide from the rain. During the walk they can pick “mushrooms and berries”. Walking can be replaced by dancing.

TRAIN ( II
junior group)
Objectives:
To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column.
Practice walking and running after each other. Description:
Children line up in a column along one side of the playground.
The first is a steam locomotive, the rest are carriages. The teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Choo-chu-chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes. Rules:

  1. You can move only after the beep, i.e. at the teacher's signal.

Options : Enter a stop. Children run out into the clearing. They collect “mushrooms and berries” and dance.

SPARROWS AND THE CAT ( II
junior group)
Objectives:
To develop in children the ability to place themselves in space and move in a group without touching each other.
Act on a signal, practice deep jumps, standing long jumps, and fast running. Description:
Children along the walls: on benches, on large cubes or in hoops.
These are sparrows on the roof or in nests. A cat, the teacher, sits at a distance. “The sparrows have flown!” - says the teacher. Sparrows jump from the roof, spreading their wings - arms to the sides. They run scattered all over the room. "The cat is sleeping." He wakes up, says “meow - meow!”, runs to catch up with the sparrows, who are hiding, taking their places. The cat takes the caught sparrows to her house. Rules:

  1. The sparrows jump off at the teacher’s signal “Sparrows, fly!”
  2. The sparrows return to their places. When a cat says “Meow!”

Options : Introduce a second cat. Sparrows peck the grains.

Catch up with me ( II
junior group)
Objectives:
To develop in children the ability to perform movements at the teacher’s signal, to move in a group without pushing.
Train children to run in a straight direction. Description:
Children sit on chairs on one side of the playground.
"Catch up with me!" — the teacher suggests and runs to the opposite side of the playground. Children run after the teacher, trying to catch him. Then the teacher says “catch up with me!” and runs in the opposite direction. The children catch up with him again. After two times, the children sit on chairs and rest, then continue the game. Rules:

  1. Run after the teacher only after the signal “Catch up with me!”

Options : Bring in a soft toy and chase it. Run away from the toy.

WHAT IS HIDDEN? ( II
junior group)
Objectives:
To develop visual memory and attention in children.
Description:
Children sit on chairs, on the floor, in one line.
The teacher places three to five objects in the center of the circle and asks them to remember them. Then the players stand up and turn their backs to the center or to the wall and close their eyes. The teacher hides one object lying in the center of the circle and says “Look.” Children open their eyes, turn to face the cent and remember which object is missing. The teacher approaches the children and each of them tells him in his ear what is hidden. When the majority of players give the correct answer, the teacher loudly names the hidden object. After this, the game resumes. Rules:

  1. When the teacher hides the object, the players turn their backs and close their eyes
  2. At the signal “Look!”, the players open their eyes and again turn to face the center of the circle.

Options : Consolidate knowledge of primary colors, take cubes or flags. Call one player. Remove 2 items at a time.

BIRDS AND CHICKS ( II junior group)
Objectives:
To develop in children the ability to perform movements at the teacher’s signal, remember their place, practice running in different directions without touching each other.
Description:
Children are divided into 3-4 groups of 5-6 people, each group has its own house - a nest.
Children pretend to be chicks. Each group has a mother bird. According to the teacher’s words “Let’s fly!” - the chicks fly out of the nest. They fly around the house, waving their arms - their wings. Mother birds fly away to get food. According to the teacher’s words “Home!” - Mother birds return and call their chicks home. In the nest, the chicks sit in a circle and the mother bird feeds them imaginary worms. Rules:

  1. Birds and chicks fly out when the teacher says “Let’s fly!”
  2. The chicks return home at the call of the mother bird.
  3. Mother birds return home at the teacher’s word “Home!”

Options : Invite the birds to fly to higher ground. Each bird has its own color of the house - nest. You can change houses.

FIND YOUR COLOR ( II
junior group)
Objectives:
To develop children's attention, the ability to distinguish colors, and act on a signal.
Exercise in running, walking. Description:
Children receive flags of 3-4 colors and are grouped in groups of 4-6 people in different corners of the room, in each corner the teacher places a colored flag on a stand.
At the teacher’s signal “Go for a walk!” the children disperse around the playground. To the words “Find your color!” - children gather near the flag of the corresponding color. The teacher notes which group gathered faster. Rules:

  1. You can leave the houses when the teacher signals “Go for a walk!”
  2. Run and gather near the flag of the corresponding color only after the words “Find your color!”

Options : Offer to close your eyes and rearrange the flags in the corners of the room.

Rules for organizing outdoor fun in the second junior group

  1. Outdoor games with children in preschool educational institutions are held every day.

    Outdoor games are held at any time of the year

  2. In duration, one fun lasts no longer than 10 minutes.
  3. In one session, no more than 2 games can be played in the second junior group. It is important to take into account that they should have different degrees of mobility: for example, one is more active with running and jumping, and the second is calm, with walking.
  4. If games are played in a group, then the room must be thoroughly ventilated and the floors wiped before starting work.
  5. To create a situation of success, it is very important to give every child the opportunity to express themselves. Therefore, games are held either for all the children in the group at the same time, or for small groups of interests.
  6. Outdoor games are played immediately after exiting.
  7. If the child refuses to participate, the teacher should not insist. However, it is necessary to find out the reason for this behavior. Perhaps the child has a fear of getting hurt. In such situations, therapeutic fairy tales or cartoons will help.
  8. Games must be selected taking into account the types of activities in which children were previously involved. So, if the game is planned after physical education or choreography, then it should be calm, but after sleep, mobility may be different.
  9. It is very important to help the child at each stage of the game. Therefore, the teacher, remaining in the position of a leader, directs and shows the children all the movements: how to catch a ball, how to spin a hoop, etc.
  10. The plot of the game must be built around a familiar and understandable image, represented by a picture or a toy.
  11. The game should not have complex movements; you need to select only those that are understandable to children 3–4 years old (catch up with the ball, bring the pins, ring the bell, etc.).
  12. The fun should include not only new, but also well-known movements for the children. For example, in the game “Shaggy Dog,” when kids run away from the dog, it is worth designating a small area of ​​the area for running in one direction so that the players can repeat the already mastered skill of directional running.
  13. Before the game starts, the teacher introduces the children to the rules and pays attention to the signals by which the kids will need to change their method of movement (from running to walking, from walking to climbing, etc.). In addition, the teacher shows all the attributes that will be needed in the fun (balls, hoops, etc.).
  14. When helping children, showing movements and actions, the adult uses gestures and facial expressions.
  15. The success of the game depends on how carefully the teacher thinks through and takes into account all the details: designating places for “houses”, “nests”, etc.

    If the game is played outdoors, then the teacher needs to make sure in advance that there is enough space for everyone

  16. One game needs to be repeated for 2-3 days, after which you need to learn a new one and again turn to the already familiar one.
  17. When distributing game tasks, the teacher takes into account the mobility and temperament of each child and combines and changes their roles. At the same time, you should not give a melancholic person the task of running with acceleration, even if he has not yet performed in this role. Just as you shouldn’t miss the moment when it’s time for a choleric person to run, and not just catch a ball.
  18. Everything good should not be harmful. Therefore, it is important not to let children become overtired: paleness, sweating and distracted attention are signals that it is time to stop playing.
  19. To create a positive microclimate, the teacher must be friendly, cheerful and at the same time maintain objectivity.

Abstract "Card index of outdoor games in the second junior group"

Second junior group card No. 1

Outdoor game “Run to me.”

Target:

train children to act on a signal, run in a forward direction simultaneously as a whole group.

Progress of the game:

Children stand on one side of the hall, so as not to disturb each other. The teacher stands on the opposite side. He says: “Run to me, everyone, everyone, run to me!” The children run to the teacher, who greets them warmly, spreading his arms wide to the sides, and pretends that he wants to hug all the children. After the children gather around the teacher, he goes to the other side of the playground and again says: “Run to me!” Before the start of the game, the teacher reminds that you can run only after the words “Run to me!”, You cannot push and interfere with each other.

Those who want to play can be divided into two small groups: while one group plays, the other watches, then they change roles.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 2

Outdoor game
"Birds" .
Target:

train children to act on the teacher’s signal, run in different directions simultaneously as a whole group, and use the entire area of ​​the hall.

Progress of the game:

The teacher explains that the children will portray birds that are preparing to fly to warmer climes. At the teacher’s sound signal, all the children raise their arms (wings to the sides and scatter (scatter) throughout the room. At the signal: “The birds are resting,” the children stop and squat.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 3

Outdoor game
" The Cat and the Sparrows " (1 option) .
Target:

train children to act in accordance with the text of the poem, run in a straight direction at the same time as a whole group, use the entire area of ​​the hall.

Progress of the game:

The "cat" is located on one side of the hall (area), and the children - "sparrows" - on the other. Children - “little sparrows” approach the “cat” together with the teacher, who says: Kitty, kitten, cat, Kitty - a little black tail, he is lying on a log, pretending to be asleep. To the words “As if he’s sleeping,” the “cat” exclaims: “Meow!” - and begins to catch the “sparrows” who are running away from him to their house (beyond the line).

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 4

Outdoor game
" The Cat and the Sparrows " (2nd option) .
Target:

train children to jump from heights.

Progress of the game:

Children stand on benches, on large cubes placed on the floor at one side of the playground. These are sparrows on the roof. A cat sits to the side (the teacher or one of the children). The cat is sleeping. “The sparrows have flown,” says the teacher. The sparrows jump from the roof, spreading their wings, scattering in all directions. But then the cat wakes up. He says “meow-meow” and runs to catch the sparrows that are hiding on the roof. The cat takes the caught sparrows to his house.

Directions.

Ensure that children land softly, jump off on their toes, and bend their knees.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 5

Outdoor game
“Quickly to the house” .
Target:

train children to act on the teacher’s signal, move scattered in different directions, run at the same time as a whole group, use the entire area of ​​the hall.

Progress of the game:

Children are located in a “house” (on gymnastic benches or chairs). The teacher invites them to go to the meadow - admire the flowers, look at the butterflies - walking in all directions, in different directions. To the signal: “Hurry to the house, it’s raining!” — kids run to take a place in the “house” (any place).

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 6

Outdoor game
"A clever driver" .
Target:

train children to act on a color signal, move scattered in different directions, and use the entire area of ​​the hall. Review the rules of the road.

Progress of the game:

Children are located randomly throughout the hall, each child has a steering wheel (hoop) in his hands. At the teacher’s signal: “Let’s go!” - children - “cars” drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all the cars stop. If it's green, they continue moving.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 7

Outdoor game
"Fast ball" .
Target:

train children to roll the ball in a straight direction, act on the teacher’s signal.

Progress of the game:

Children stand on the starting line, marked with a line or cord. Each child has a ball (large diameter) in his hands. At the teacher’s signal, the children take their starting position - feet shoulder-width apart, ball in bent arms near the chest. At the next command, the children bend down and, pushing the ball away with an energetic movement, roll it forward, and then run after it. Return to the starting line in steps.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 8

Outdoor game
.
Target:

train children to perform actions in accordance with the text of the poem, jump on two legs while moving forward, and use the entire area of ​​the hall.

Progress of the game:

The children stand in a semicircle in front of the teacher and all say together: “The gray bunny is washing his face, the bunny is going to visit. I washed my nose, washed my tail, washed my ear, wiped it dry!” In accordance with the text of the poem, children perform movements, jump on two legs, moving forward - “they are heading to visit”

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 9

Outdoor game
“Catch a mosquito” .
Target:

train children to jump up from a place, reaching for an object suspended above the child’s raised hand; do not reduce the circle while jumping.

Progress of the game:

Children stand in a circle facing the center at arm's length. The teacher is in the middle of the circle. In his hands he holds a rod (1-1.5 m long) with a mosquito made of paper or cloth tied to a cord. The teacher circles the cord slightly above the heads of the players. When a mosquito flies overhead, children jump, trying to catch it with both hands. The one who catches the mosquito says: “I caught it!”

We must ensure that children do not shrink the circle while bouncing. Rotating the rod with the mosquito, the teacher either lowers or raises it.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card number 10

Outdoor game
"Mice in the pantry" .
Target:

train children to run in all directions, crawl under the cord, without touching the floor with their hands

Progress of the game:

Children pretend to be mice.
They stand or sit on chairs and benches on one side of the site - mice in holes. On the opposite side, at a height of 50-40 cm
, there is a rope stretched, behind it is a storage room. The teacher, playing the role of a cat, sits to the side of the players. The cat falls asleep. The mice run into the pantry, bend down, crawling under the rope (you must try to bend down lower so as not to touch it). In the pantry, mice squat down and gnaw on crackers. The cat wakes up, meows and runs after the mice. The mice run into their holes. (The cat does not catch mice, she only pretends that she wants to catch them). Then the cat returns to its place and falls asleep, the game continues.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 11

Outdoor game
“On a level path” .
Target:

to train children to act in accordance with the text and rhythm of the poem, to perform jumps on two legs while moving forward, to act together, to use the entire area of ​​the hall.

Progress of the game:

Children freely group themselves or line up in a column and go for a walk. The teacher rhythmically, at a certain pace, pronounces the following text:

Along a smooth path, along a smooth path,

Our feet are walking. One-two, one-two,

By pebbles, by pebbles, by pebbles, by pebbles... Into the hole - bang!

When the words “On a level path” are said, the children walk at a pace. When the teacher says: “By the pebbles, by the pebbles,” they jump on two legs, moving forward slightly. To the words “Into the pit - bang!” squat down. “We got out of the hole,” says the teacher, and the children rise. The game repeats itself.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 12

Outdoor game
"Jumping Frogs" .
Target :

train children to jump on two legs, moving forward, jumping over a cord lying on the floor.

Progress of the game:

On one side of the hall there is a cord on the floor - this is a “swamp”. Children - "frogs - jumpers" stand on the other side of the hall in one line on the starting line. The teacher says: Here are the frogs jumping along the path with their legs outstretched, qua-kwa, kwa-kwa-kwa, jumping with their legs outstretched.

In accordance with the rhythm of the poem, children perform jumps on two legs, moving forward (about 16 jumps) to the “swamp” and jump over the cord, saying: “Plop!” After a pause, the game exercise is repeated. If the group of children is large, then the formation is made in two lines and, in order to avoid injuries, the distance between the lines is approximately 1.5 - 2 m. Children in the second rank enter the game a little later and only at the teacher’s signal.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 13

Outdoor game
"Kite and chicks" .
Target:

train children to act on the teacher’s signal, walk, run randomly, jump from a height of 15–20 cm, use the entire area of ​​the hall.

Progress of the game:

Children - “chicks” sit in “nests” (on gymnastic benches or chairs). The leader, the “kite,” is located on a tree (chair) at some distance from them. The teacher invites the “chicks” to fly and peck some grains. Children walk randomly, without touching each other, then run. On the signal: “Kite!” - the chicks quickly return to their “nests” (you can occupy any free space), and the “kite” tries to catch one of them.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 14

Outdoor game
“Bird and chicks” (1 option) .
Target:

train children to act on a signal, run and walk randomly, and use the entire area of ​​the hall.

Progress of the game:

“I will be a bird, and you will be the chicks,” says the teacher and invites the children to look at the large circle (made of cord) - this is our nest and invites the chicks into it. Children enter the circle and squat down. “The chicks flew and flew to look for grains,” says the teacher. The chicks fly out of the nest. The “mother bird” flies with the chicks throughout the hall. At the signal: “Let’s fly home to the nest!” - all the children run in a circle.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 15

Outdoor game
“Bird and chicks” (2nd option) .
Target:

to train children to act on the teacher’s signal, to run and walk randomly, to navigate in space, to use the entire area of ​​the hall.

Progress of the game:

Children are divided into groups of 5-6 people. Each group has its own house - a nest (a circle drawn with chalk, a large hoop placed on the floor or a rope tied at the ends, etc.). Children sit on their haunches, pretending to be chicks in nests, and the teacher is a bird. At the signal: “The chicks have flown, the chicks have flown to look for grains,” the chicks fly out of the nest and try to fly further away for food. At the teacher’s signal: “Let’s fly home to the nest!” the chicks return to their nests.

The teacher reminds that you cannot fly into someone else’s nest, you need to fly away from home, there is more food for the birds.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Junior group card No. 16

Outdoor game
"Kite and chickens" .
Target:

train children to act on the teacher’s signal, walk, run randomly; use the entire area of ​​the hall.

Progress of the game:

On one side of the hall there is a cord - behind it there are “chickens” - this is their “house”. On a chair at the side of the house there is a “kite” - the driver, who is appointed by the teacher. Children - “chickens” run around the hall - “yard”, sit down - “collect grains, wave their “wings”. At the teacher’s signal: “Kite, it’s flying!” - the chickens run away into the “house” (by the cord), and the “kite” tries to catch (touch) them. When the game is repeated, the role of the kite is played by another child (but not from among those caught).

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 17

Outdoor game
“Find your color” (1 option) .
Target:

train children to act on a signal, navigate by color, walk, run in all directions, and use the entire area of ​​the hall.

Progress of the game:

In three places on the site there are hoops (5 cm) with cubes (pins) of different colors in them. Children are divided into three groups, and each group takes a place around a cube of a certain color. The teacher offers to remember the color of their cube, then, at a signal, the children scatter throughout the hall. To the signal: “Find your color!” - children try to take a place near the hoop, in which there is a cube of the same color around which they initially took place.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 18

Outdoor game
“Find your color” (2nd option) .
Target:

train children to act on a signal from the teacher, navigate in space, walk, run in all directions, match colors, use the entire area of ​​the hall, act together.

Progress of the game:

The teacher gives the children flags of 3-4 colors: red, blue, yellow, green. Children with flags of the same color gather in different corners of the room, designated in advance by the teacher with a flag of a certain color. At the teacher’s signal “Go for a walk,” the children disperse around the playground (room) in different directions. When the teacher says: “Find your color,” the children gather near the flag of the corresponding color. The teacher notes which group gathered first.

After several repetitions, when the children have mastered the game well, the teacher can offer to stop while walking, close their eyes, and in the meantime rearrange the flags standing in the corners of the room.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 19

Outdoor game
"Shaggy Dog ".
Target:

train children to act in accordance with the text of the poem, walk, run in all directions, and use the entire area of ​​the hall.

Progress of the game:

One of the children portrays a dog. He lies down on the floor, resting his head on his outstretched arms. The rest of the children quietly approach him in a crowd as the following text is pronounced:

Here lies a shaggy dog ​​with his nose buried in his paws.

Quietly, quietly, he lies, either dozing or sleeping.

Let's go to him and wake him up. And we'll see if something happens.

Children begin to wake up the dog, lean towards him, say his name, clap their hands, and wave. The dog jumps up and barks loudly. The children run away. The dog chases after them, trying to catch someone. When all the children run away, the dog returns to his place.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 20

Outdoor game
“Sparrows in nests ”.
Target:

train children to act on a signal, run and walk randomly, step over a hoop, navigate in space, use the entire area of ​​the hall.

Progress of the game:

Children - “sparrows”, with the help of a teacher, are divided into 3-4 groups and stand inside “nests” (large diameter hoops or circles formed from cords or ropes). At the teacher’s signal: “Let’s fly!” - “little sparrows” fly out of the “nest”, stepping through the hoop and scatter throughout the hall. They squat down and “peck at the grains.” At the signal: “Birds, go to their nests!” - run away to their “nests”.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 21

Outdoor game
"Rabbits " (1 option) .
Target:

train children to act on a signal, jump on two legs moving forward, run in all directions, crawl under the cord without touching the floor with their hands.

Progress of the game:

Children sit behind a rope (cord) stretched at a height of 50 cm from the floor - they are “rabbits in cages.” At the teacher’s signal: “Jump - hop to the meadow” - all the “rabbits” run out of the cages (crawl under the cord without touching the floor with their hands), jump (jump on two legs, nibble the grass. At the signal: “Watchman!” - all “ “rabbits” run back (but do not crawl under the cord, but run behind the counter).

L.I. Penzulaeva “ Physical training in kindergarten” ((second junior group), M., 2009

Second junior group card No. 22

Outdoor game
"Rabbits " (2nd option) .
Target:

train children to act on a signal from the teacher, navigate in space, jump on two legs moving forward, run in all directions, crawl under an obstacle without touching the floor with their hands.

Progress of the game:

On one side of the site there are circles (5-6) drawn with chalk - these are cages for rabbits. Arcs are placed in front of them. On the opposite side is the guard's house (the chair on which the teacher sits). Between the house and the rabbits' cages there is a meadow where the rabbits walk. The teacher divides everyone playing into groups of 3-4 children. Each group stands in one of the circles drawn on the floor. Children squat down as instructed by the teacher (rabbits sit in cages). The teacher approaches the cages one by one and releases the rabbits onto the meadow. The rabbits crawl under the arch one after another, and then run and jump on the lawn. After a while, the teacher says: “Run to the cages.” The rabbits are hurrying home. Everyone returns to their cage, crawling again under the arc. The rabbits sit in cages until the caretaker lets them out again. Instead of a crawling arc, you can use a bar placed on the racks or a stretched cord.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 23

Outdoor game “Cars” (1 option).

Target:

train children to act in accordance with two color signals, run in all directions, and use the entire space of the hall.

Progress of the game:

Each player receives a steering wheel (cardboard or plywood). At the teacher’s signal (the green flag is raised), the children scatter in all directions so as not to interfere with each other. At another signal (a red flag is raised), the cars stop.

L.I.Penzulaeva “ Physical training in kindergarten” (second junior group), M., 200

Second junior group card No. 24

Outdoor game “Cars” (2nd option).

Target:

train children to act on two color signals, run in all directions, and use the entire space of the hall.

Progress of the game:

Each player receives a steering wheel (cardboard or plywood). At the teacher’s signal (the green flag is raised), the children scatter in all directions so as not to interfere with each other. After some time, the teacher raises the yellow flag and the children start walking. When the red flag is raised, the “cars” stop.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card number 25

Outdoor game "Silence".

Target:

train children to walk in a column one at a time.

Progress of the game:

Walking in a column, one at a time, around the site behind the teacher and reciting the lines of the poem together:

Silence by the pond, the grass does not sway.

Don't make noise, reeds, go to sleep, kids.

At the end of the poem, the children stop, squat, bow their heads and close their eyes. After a few seconds, the teacher says loudly: “Kva-kva-kva!” - and explains that the frogs woke up the guys, and they woke up, got up and stretched.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 26

Outdoor game “We stomp our feet.”

Target:

train children to act in accordance with the text of the poem, to run in a circle.

Progress of the game:

The teacher and the children stand in a circle at a distance of arms straight out to the side. In accordance with the spoken text, children perform exercises:

We stomp our feet, we clap our hands, we nod our heads.

We raise our hands, we lower our hands, we give our hands.

With these words, the children give each other hands and continue:

And we run around and around and around.

After a while, the teacher says: “Stop!” Children slow down and stop. When running, you can invite children to lower their hands.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 27

Outdoor game “Cucumber, cucumber.”

Target:

train children to run in all directions, jump on two legs and move forward, to use the entire space of the hall.

Progress of the game:

On one side of the hall there is a “mouse” teacher, on the other side there are children. They approach the “mouse” by jumping on two legs. The teacher says:

Cucumber, cucumber, don’t go to that end,

A mouse lives there and will bite your tail off.

Children run beyond the conventional line to their “house”, and the teacher catches up with them.

L.I. Penzulaeva “ Physical training in kindergarten” (second junior group), M., 2009

Second junior group card No. 28

Outdoor game
"Hen and Chicks" .
Target:

train children to act on a signal from the teacher, walk, run in all directions, crawl under an obstacle without touching the floor with their hands, use the entire area of ​​the hall

Progress of the game:

Children playing pretend to be chickens, the teacher is a hen.
The chickens and the hen are kept in the house (a place fenced off with a rope stretched between posts or chairs at a height of 35-40 cm).
An imaginary big bird lives off to the side. The hen crawls under the rope and goes in search of food. She calls the chickens: “Ko-ko-ko-ko.” At her call, the chickens crawl under the rope, run to the hen and walk with her, bend over, squat, and look for food. According to the teacher, “The big bird is flying!” all the chickens quickly run away and hide in the house... When the chickens return home, running away from the big bird, the teacher can raise the rope higher so that the children do not touch it.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 29

Outdoor game " Train ".

Target:

train children to walk, run in a column one at a time, changing the pace, act on a signal, find their place in the column.

Progress of the game:

Children line up in a column one at a time (without holding each other). The first one is a steam locomotive, the rest are carriages. The teacher blows the whistle and the train begins to move forward, slowly at first, then faster, faster, and finally the children start running. “The train is approaching the station,” says the teacher. The children gradually slow down and the train stops. Children go out for a walk: they disperse across the clearing, picking flowers, berries, mushrooms, and pine cones. Hearing the whistle, they again gather in a column, and the movement of the train resumes. ... At first, children line up in a column in any order, and by the end of the year they get used to remembering their place in the column - finding their carriage. You can change the plot of the game, for example, the train can stop at a river, then the children pretend to be boating, fishing, etc.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 30

Outdoor game " Tram (trolleybus, bus) ".

Target:

train children to walk, run in a column of two, act in accordance with the color signal, and crawl together.

Progress of the game:

Children stand in a column in pairs, holding each other's hands. With their free hands they hold on to the cord, the ends of which are tied, that is, some children hold on to the cord with their right hand, others with their left. This is a tram. The teacher stands in one of the corners of the room, holding three colored flags in his hands: yellow, red, green. He explains that when the signal is green you have to move, when the signal is red or yellow you have to stop. The teacher raises the green flag - the tram is moving, the children are running around the room (playground). Having reached the teacher (traffic light), the children look to see if the color has changed. If the color is still green, then the tram continues to move; if a red or yellow flag is raised, the children stop and wait for the green flag to appear so that they can move again.

If there are a small number of children, you can put them in one column. You can arrange a stop along the way. Approaching it, the tram slows down and stops. To enter and exit, children lift the cord.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 31

Outdoor game " Mice and cat ".

Target:

train children to act in accordance with the rules of the game, walk, run in all directions, use the entire area of ​​the hall

Progress of the game:

The mouse children sit in holes (on benches or chairs placed along the walls of the hall).
A teacher cat sits in one of the corners of the playground. The cat falls asleep and the mice scatter around the room. But then the cat wakes up, stretches, meows and starts catching mice. The mice quickly run and hide in holes (take their places on chairs). After all the mice have returned to their holes, the cat walks around the room again, then returns to its place and falls asleep. ...
Mice can run out of the holes only when the cat closes its eyes and falls asleep, and return to the holes after the cat wakes up and meows. You can also use a toy cat in the game.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 32

  1. Outdoor game " Sunshine and Rain ".

Target:

practice acting on a signal, walking, running randomly, orienting yourself in space.

Progress of the game:

Children squat down behind chairs located at some distance from the walls of the hall and look out the window (into the hole in the back of the chair). The teacher says: “Sunny! Go for a walk!” Children are running around the playground. To the signal: “Rain! Hurry up and go home!” everyone runs to their places and sits down behind the chairs.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 33

Outdoor game " Run to the flag ."

Target:

train children to act in accordance with the rules, focus on the color signal, run in all directions, and use the entire space of the hall.

Progress of the game:

The teacher gives the children flags of two colors: red and blue. He, holding a red flag in one hand and a blue flag in the other, spreads his arms to the sides; children are grouped on the side of the flag of the corresponding color. Then he invites the children to take a walk around the playground. While the children are walking, the teacher goes to the other side and says: “One, two, three—run here quickly!” - At the same time, he extends his hands with flags to the sides. Children run to him and gather near the flag of their color. When all the children have gathered, the teacher suggests raising the flags up and waving them. …. The teacher can move the flags from one hand to the other so that the children gather either to the right or to the left of him. Instead of flags, children can be given a handkerchief or cube of the appropriate color or tie a colored ribbon on their hand.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 34

Outdoor game " Monkeys ".

Target:

train children to climb a gymnastic wall.

Progress of the game:

The teacher invites the children, one or two at a time, to approach the gymnastics wall, stand facing it and climb up to 3-4 bars. These are monkeys. The rest of the children sit or stand and watch the monkeys pick fruit from the trees. Then other monkeys climb up the trees.

Directions.

When children learn to confidently climb up and down a ladder, you need to complicate the task by asking them to move from one flight of walls to another - from tree to tree.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 35

Outdoor game “ Who will throw the bag next?”

Target:

train children to throw at a distance with their right and left hands, and act on a signal.

Progress of the game:

Children stand on one side of the hall (area) behind a drawn line or a placed rope. Each of the players receives a bag. At the teacher’s signal, all children throw the bags into the distance. Everyone carefully watches where his bag will fall. At the next signal, the children run after the bags, pick them up and stand in the place where the bag lay. They lift the bag above their heads with both hands. The teacher marks the children who threw the bag the furthest. Children return to their original places.

It is better to play the game with half the group. You need to throw the bags according to the teacher’s instructions with both your right and left hands.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 36

Outdoor game " Get in the circle ."

Target:

train children in throwing at a horizontal target with both hands from below.

Progress of the game:

Children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center (made of rope or drawn on the floor, diameter 1-1.5
m).
The children have bags of sand in their hands. At the teacher’s signal “Drop it!” all children throw bags into a circle. Then the teacher says: “Pick up the bags.” Children pick up the bags and stand in place.

Directions.

The bag must be thrown with both hands.

T.I.Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 37

Outdoor game “ Throw it higher .”

Target:

train children to throw the ball up.

Progress of the game:

The child throws the ball as high as possible, trying to throw it directly above his head, and catches it. If the child cannot catch the ball, then he picks it up from the floor and throws it again as high as possible.

Directions.

The child can throw the ball with one or two hands.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 38

Outdoor game " Catch the ball ".

Target:

train children to catch a ball thrown by the teacher and throw it back.

Progress of the game:

opposite the child at a distance of 1.5-2
m
from him. He throws the ball to the child, who returns it. At this time, the Adult says the words: “Catch it, throw it, don’t let it fall!” Each word is accompanied by a ball throw. The words must be pronounced slowly so that the baby has time to catch the ball and throw it slowly. As you master the skills of catching and throwing, the distance between the child and the adult can be increased. If two children are playing, the adult makes sure that they throw the ball well and do not press it to their chest when catching it.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 39

Outdoor game " Guess who's screaming ."

Target:

train children to imitate the cry of an animal, to correlate the sounds made with a specific animal.

Progress of the game:

Children stand in a circle with their backs to the center. The teacher stands in a circle. He appoints a driver, who also stands in the middle of the circle and imitates the cry of some domestic animal or bird. After this, all children turn to face in a circle. The one to whom the teacher offers it guesses who shouted. A new driver is appointed.

Directions.

If a child is at a loss and doesn’t know which animal or bird to imitate, the teacher helps him and suggests.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 40

Outdoor game “ What is hidden?” "

Target:

train children to distinguish primary colors, etc., develop visual memory

Progress of the game:

Children stand in a circle or in a line. The teacher places 3-5 objects on the floor in front of the children (a cube, a flag, a rattle, a ball, etc.) and asks them to remember them. Then, at the teacher’s signal, the players turn their backs to the center of the circle or face the wall. The teacher hides one or two objects and says: “Look!” Children turn to face the center of the circle and look closely at the objects, remembering which ones are not there. The teacher approaches some of the children in turn, and they whisper in a whisper what objects are hidden. When most of the players correctly name the hidden objects, the teacher calls them out loud.

If toys are used in the game, it is better to select toys of the same type, depicting either animals, birds, or trees. The game can be played this way: only one child turns away when the teacher removes the objects, and then determines which object is hidden. The rest of the players should not give him any hints.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 41

Outdoor game “ Don’t be late!” "

Target:

train children to act on a signal, run in different directions simultaneously as a whole group, use the entire area of ​​the hall, find their toy.

Progress of the game:

Cubes or rattles are laid out in a circle on the floor. Children stand near the cubes. At the teacher’s signal, they run around the entire room without touching each other or knocking over the cubes. At the signal “Don’t be late!” children run to their blocks.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Junior group card No. 42

Outdoor game " Bubble ".

Target:

train children to stand in a circle, act in accordance with the text of the poem, and use the entire area of ​​the hall.

Progress of the game:

The children and the teacher join hands and form a small circle, standing close to each other. To the words: “Blow up, bubble, blow up big, stay like that, but don’t burst!” the children move back, holding hands until the teacher says: “The bubble has burst!” At this signal, the kids lower their arms and squat down, saying: “Clap!” You can after the words “The bubble burst!” Invite the children, without breaking their hands, to move towards the center of the circle, while saying “sh-sh-sh” (the air comes out). Then “inflate the bubble” again.

T.I. Osokina “Physical education in kindergarten”
(second junior group)
Second junior group card No. 43

Outdoor game "My funny ringing ball."

Target:

train children to jump on two legs in place, use the entire area of ​​the hall.

Progress of the game:

Children sit on chairs on one side of the hall. The teacher stands in front of them at some distance and does exercises with the ball. It shows how easily and high a ball can jump when you hit it with your hand. At the same time, the teacher says: “My cheerful ringing ball, where did you start galloping? Red, yellow, blue, I can’t keep up with you!” Then he calls the children and invites them to jump with the ball. Again he does exercises with the ball, accompanying them with reading poetry. Having finished the poem, he says: “I’ll catch up now!” The children stop jumping and run away from the teacher, who pretends to catch them.

T.I.Osokina “Physical education in kindergarten”
(second junior group)
Junior group card No. 44

Outdoor game “Catch the ball”.

Target:

exercise children

Progress of the game:

Children play on the playground with whomever they want. The teacher calls several children, invites them to run after the ball and play with it. Calling out the children's names, the teacher rolls the balls one by one in different directions. The child runs after the ball, catches it and brings it to the teacher. The teacher throws the balls again, but in a different direction.

T.I.Osokina “Physical education in kindergarten”
(second junior group)

Card index of outdoor games for the development of various skills

If didactic games are conducted according to the principle of compliance with the lexical topic, then outdoor fun is grouped by:

  • physical skill being practiced;
  • the totality of implementation of the assigned tasks in one complex;
  • topic (the principle is similar for didactic games).

In this case, it is necessary to take into account the fact that the last principle is the least productive, since the plots of outdoor games can easily be transformed from one lexical topic to another. For example, the fun “Hen and Chicks” when working with the topic “Pets” can easily become “Penguin and the Little Penguins” when working with the topic “Animals of the North”.

On the street, you should try to choose games in which it is possible to beat the objects of the sports ground

The most convenient and universal classification is based on the principle of the skill being practiced.

Running, jumping

  1. "Aircraft". With the help of this game, children practice running in different directions without colliding with partners, learn to listen carefully to instructions, and also quickly react to a signal to change the nature of the movement. Conditions: the teacher shows movements simulating the readiness of an airplane for flight, starting the engine (rotational movements of the arms in front of you while pronouncing the sound “R-r-r”), flight (running with arms spread to the sides) and “landing” for landing (on a bench ). Children repeat the entire complex, listening to the teacher’s instructions.
  2. "Sun and Rain." The goals of the game are similar to those described in the previous game. Conditions: the teacher marks a line on the playground beyond which children squat. At the signal: “The sun is in the sky, you can go for a walk,” children run around the playground. After the words: “Rain!” urgently return to their places.

In the second younger group, the main element of games is running, jumping is rarely included

Orientation in space

  1. "Sparrows and a car." This game helps children practice running in different directions, the skill of starting and changing movements at the driver's signal. Conditions: children are “sparrows” who sit on a bench “in a nest”. An adult imitates a car. At the words: “Fly, sparrows,” the kids run away, and at the signal: “The car is moving, everyone fly to the nest!”, they quickly run to their places on the bench.
  2. “The Bird and the Chicks” (“The Hen and the Chicks”). Goals: coordinate your movements with the words of the driver, learn to run in all directions without catching each other. Conditions: the driver appoints himself a “bird”, gathers the “chicks” - all the guys - around him within the boundaries of a drawn circle. At a signal, the kids run away from the circle and return back at the same signal. As a variant of the same game actions, you can play the game “Find your house” or “Birdhouses”. The conditions of the latter are a little more complicated: all children are appointed starlings, but nests are drawn for only half of the participants, so whoever did not manage to take their place at the signal is considered a loser.
  3. "Shaggy Dog." To the goals already identified in previous games of this group, one more is added: not to get caught by the catcher. Conditions: on one side of the site there is a “dog”, on the other there are children sneaking towards him. The teacher illustrates this movement by saying that the dog is lying quietly, but what will happen if you wake it up. And then the “dog” wakes up and starts barking. The children return to their seats, and the dog tries to grab them along the way. Anyone who fails to escape becomes a dog.

Outdoor games can be supplemented with elementary costumes or masks

Developing a sense of balance

  1. “I’m holding a handkerchief.” Goals: to train balance and practice the skill of performing movements on a signal. Conditions: kids place a scarf on their hand (or other part of the body) and, performing different movements, hold it in its original position.
  2. "We're parking the car." Goal: practice walking forward with your back. The teacher invites all children to become cars that need to be parked. To do this, each child, following the driver’s instructions regarding the direction of movement (“left”, “right”, “turn”), parks the “car”.

Imitation skill

  1. "Bubble". The game encourages children to act in accordance with the words of the plot, teaches them to coordinate their movements with the movements of other participants, develops imitation skills and encourages children’s initiative. Conditions: the teacher and children, holding hands, make a circle. Then the leader says 2-3 times: “Inflate, bubble, but don’t burst,” the round dance participants disperse wider and wider, and in response to the words: “The bubble has burst!” children open their hands, pronouncing the sound: “Sh-sh-sh.”
  2. "Vaska the cat." The goals of this game are identical to the previous one. A child cat walks around the playground, purring. Kittens are playing around nearby. And so Vaska falls asleep, the kids run to him, accidentally wake him up, and then run off to their “houses” - their chairs.
  3. "Legs." The purpose of this game is to practice the skill of repeating the actions of the instigator. Conditions: the teacher demonstrates running in place at different paces, the children repeat, and then says: “In the hole - bang,” and the children long jump.

Imitation games, due to their simple plot and simplicity of movements, can be used as physical education

Agility development

"Rabbits." Goals: practice jumping forward on two legs, practice the skill of climbing under a stretched rope barrier. Conditions: the kids are located in a “cage” - behind a rope stretched at a height of 40–50 cm from the floor. After the driver says: “Jump onto the lawn,” the children crawl under the barrier and jump “on the lawn.” At the signal: “Watchman!” they also return back to the “cells”.

Climbing skill

In the second junior group, as in the first, games to practice climbing skills are played at the wall bars. For example, the “Monkeys” game, according to which kids need to climb 3-4 steps up a gymnastics wall.

In the second junior group, climbing skills and agility are also practiced on the obstacle course

Development of attention

  1. "Leaf fall." The purpose of this game is to teach kids to move to rhyming lines. Conditions: children take autumn leaves from their hands, and to the words of the teacher, wave them in different directions, spin around, squat, and then put the leaves on the ground next to them.
  2. “Show it right.” Goals: to teach children to listen carefully to the driver, to coordinate movements with words. Conditions: the teacher names the parts of the body that the children should touch, but at the same time the adult himself touches the wrong ones. Children must navigate and point correctly.
  3. “Who will throw the ball further?” Goal: follow the direction of objects. Children throw balls, remember their location, and then run to them and themselves or with the help of a teacher determine who is a better thrower and who is a worse thrower.

This is interesting. A number of methodologists identify a separate group of games aimed at relaxing children after physical activity. These include, for example, “Find a Bunny” (“Find a Bunny”). The essence of the rules comes down to the fact that the teacher hides a toy - a bunny, and the children, calmly moving around the group, look for it. Some teachers classify such games as mindfulness games.

Natural material, for example, autumn leaves, can be used as an attribute for games.

Card index of outdoor games for a walk for the second younger group

Dubovik Tatyana Sergeevna

Card index of outdoor games for a walk for the second younger group

Card index of outdoor games for a walk for 2nd junior group.

Walking is the most favorable time for outdoor games and exercises . A long stay of children in the fresh air is in any case useful, but its health-improving and educational significance increases if the walk involves physical activity, based on the optimal ratio of different games and exercises, selected taking into account not only the age, but also the individual characteristics of the children. The content side of children’s motor activity during walks should be aimed at their full psychophysical development.

1. "The snow is spinning"

. We develop auditory attention and motor activity.

2."The Crow and the Dog"

.
We learn to imitate the voices and movements of birds. We cultivate a desire to play outdoor games .
3. “Who will throw the snowball next?”

We develop dexterity by marking the children who threw snowballs further.

4."Catch me"

. Learn to quickly navigate in space, develop dexterity.

5."Mom Sparrow"

. We learn to perform movements on a signal.

6. "In an even circle"

.
Exercise children in driving a round dance, teach them to repeat movements after the leader .
7. "Crows"

. We continue to teach how to act on the teacher’s signal, without bumping into each other.

8. “Like snow on a hill and snow under a hill”

.Exercise children in conducting a round dance, teach them to coordinate words with movements.

9. "Run to me"

. We train children to run in the indicated direction.

10. "Be careful, I'll freeze you"

. Practice running.

11. "Locomotive"

. Teach children to move in a given direction one after another.

12. "Frost - red nose"

. Learn to show body parts and hide them from Frost, develop reaction speed.

13. "Don't get your feet wet"

. Learn to jump over obstacles and land on both feet.

14. “I’ll catch up, I’ll catch up”

. Teach children to run away from the teacher without bumping into each other.

15. "Tracks"

. We teach children to run after each other, making turns.

16. "Birds"

. Exercise children in jumping, familiarize them with the habits of birds.

17. "To the Christmas tree"

. We learn to imitate the characteristic movements of animals.

18. "Giants are dwarfs"

. Learn to alternate between walking with small and wide steps.

19. "We are funny guys"

. We teach you to listen carefully to the teacher’s command; develop attention, monitor the correct completion of tasks.

20. "Legs"

.
We continue to practice alternating movements (running, squatting, walking, jumping.)
21. “Rabbits”

. We continue to teach how to jump on two legs, moving forward.

22. "The little white bunny is sitting"

. Teach children to listen to the text and perform movements in accordance with the text.

23. "The Crows and the Little Dog"

. Learn to act on a signal.

24. "Tracks"

. Teach children to run after each other, making difficult turns, maintain balance, not interfere with each other and not push the person running in front.

25. "By the Bear in the Forest"

. We continue to teach how to run without bumping into each other.

26. "Catch me"

. We continue to train children to run in a certain direction.

27. "Run to me"

. Learn to navigate by sound, move towards the sound.

28. "Run to what I call"

. We fix the names of the objects and continue to teach them to run in a flock.

29. "Train"

. Practice walking one after another, learn to start and end movements at the teacher’s signal.

30. "Geese, geese"

. We practice running and catching. We develop dexterity and speed of reaction.

31.“Catch-up dashes”

. We learn to coordinate our actions with the actions of our comrades.

32."Bubble"

. To develop in children the ability to form a circle, gradually expand or narrow it.

33."Aircraft"

. We continue to teach how to run without bumping into each other.

34."Day Night"

. We continue to train children in responding to a sound signal.

35. "From bump to bump"

. We develop the ability to jump on two legs, moving forward.

36."Don't get caught"

. We continue to practice running in different directions.

37."On a smooth path"

. To learn to walk freely in a column one at a time, to develop a sense of balance, orientation in space, coordination of the movements of arms and legs, and to cultivate friendly relationships.

38."Birds in Nests"

. Learn to walk and run in all directions without bumping into each other; act quickly on the teacher’s signal, help each other.

39."Cat and Birds"

- develop speed and agility.

40.“The white bunny washes himself”

. We continue to teach children to listen to the text and perform movements in accordance with the text.

41."Sparrows and the car"

Exercise children in running in different directions, without bumping into each other, in the ability to start a movement and change it at the teacher’s signal, and find their place.

42."Who takes the fewest steps"

. Learn to walk with giant steps, start the game at the teacher’s signal.

43."Chicks and the Cat"

.
Learn to act according to the teacher's word. During the games we repeat characteristic sounds .
44. "Find your color"

. Learn to navigate in space, distinguish between primary colors.

45."Birds one, birds two"

. Teach children to perform counting movements.

46."Hares and the Wolf"

. Practice jumping in place and moving forward.

47."Let's jump over the stream"

. Develop physical strength and endurance.

48."Car"

: the child holds the hoop like a steering wheel (horizontally to the ground, and, turning it to the right and left, runs with it around the playground.

49."The mice dance in circles"

. We practice performing movements.

50. “One, two, three - to low (high)

run to the tree!” Practice distinguishing trees by height, practice running safely.

51."Sparrows and the cat"

. Learn to jump softly, bending your knees, and run without touching each other.

52."Traps"

.Practise fast running and dodging.

53."Hares and the Wolf"

. Practice jumping in place and moving forward.

54."Geese, geese"

. We practice running and catching. We develop dexterity and speed of reaction.

55."The Wolf and the Little Goats"

. Accustom to play in compliance with the rules, develop dexterity and self-confidence.

Time plan and game execution

In the second younger group, the game lasts up to 10 minutes and includes working through five stages.

  1. Introductory stage up to 1 minute. The teacher announces the name of the game, motivates and briefly describes the main actions (“We will run/climb/jump”, etc.).
  2. Familiarization with the rules. The teacher describes in detail the actions of each participant in the plot (2 minutes).
  3. Game up to 5 minutes.
  4. Complicating conditions (1 minute). For example, the teacher relieves himself of his powers as a driver and transfers them to the child. The first 2-3 times this step is skipped.

    The complexity of the rules takes into account the characteristics of the group’s level of development, and may even be omitted altogether.

  5. The final stage (reflection) – 1 minute. The teacher thanks the children for the game, praising their speed, dexterity and desire to help a friend.

Table: example of a summary of the outdoor game “Wolf and Hare” in the second junior group

Author - Krasavina M.K., teacher of MBDOU DSKV No. 17 “Ladushki”, Nizhnevartovsk, Khanty-Mansiysk Autonomous Okrug.

StageContent
IntroductoryEducator: Guys, look, a bunny came to visit us. He's not happy. Let's ask the bunny what happened? The teacher asks the bunny what happened, why is he sad and cheerless? Educator: Guys, the bunny told me that he has no friends and has no one to play with. Let's make friends with the bunny and play. The bunny loves to play the game “Wolf and Hares.” You and I know this game. Let's remember the rules of the game, what not to do? Children's answers (you can't shout or push while playing)
Introduction to the rulesEach bunny will have its own house, this is a chair. Children-hares sit on chairs. There is a wolf to the side. Hares run out into the clearing, jump, nibble grass, and frolic. At the teacher’s signal: “The wolf is coming!” - the hares run away and sit on a chair. The wolf is trying to catch up with them. The game uses the text: Bunnies are jumping: skok, skok, skok, To the green meadow. They pinch the grass, eat it, listen carefully, is a wolf coming?
A gameChildren perform the actions described in the poem. With the end of the text, a wolf appears and begins to catch hares. Instructions for carrying out. The child playing the role of the wolf should be away from the place where the children are sitting. Then the child, playing the role of a wolf, runs out and catches the children - bunnies. (the game is repeated several times).
ComplicationWe place the wolf closer to the hare children.
The final stageGuys, look, the bunny has become cheerful, he liked playing with you, but it’s time for him to return to his forest. Did you guys like the game? Well done!

Video: outdoor game “Shaggy Dog” in the second junior group

Video: outdoor game “We stomp our feet”

Card index of outdoor games (junior group)

Katya Nikolaeva

Card index of outdoor games (junior group)

Katya Nikolaeva

Card index of outdoor games (Junior group)

Low mobility games

"Find a Pair"

Find a pair - the game develops classification and sorting skills, hand-eye coordination, hand motor skills, and thinking skills.

Progress of the game:

Objects that match each other according to some characteristics are laid out on the table. Mix them. The child is asked to take any object and find a pair for it, and then explain why he considers these objects to be paired.

Rules of the game

1. Various objects are collected that fit together (pencil and paper, sock and shoe, lock and key, etc.)

2. Lay out the items on the table and mix them.

3. The child is seated at the table.

4. An adult chooses any object and asks the child to find a pair for it (or the child chooses the object independently).

5. If the child finds a pair, it is put aside.

6. Take the next item and repeat the same thing.

7. The game continues until all the items are collected in pairs.

"Kwa-kwa-kwa"

Purpose: develops auditory memory and, to some extent, coordination of movements and attentiveness.

Progress of the game:

The leader is blindfolded with a blindfold, and the rest of the children stand around him.

The presenter begins to spin and pronounce a chant:

"Here is a frog along the path

Jumps, stretches out her legs,

She saw a mosquito and screamed.

“At the word “shout,” the leader points his fingers in front of him.

The player to whom the presenter points (or closer to whom) says: “Kwa-kwa-kwa.” The presenter must say the name of this player.

If the leader guessed correctly, then the identified player becomes the next leader, otherwise the leader repeats everything.

Rules of the game:

1. The leader is blindfolded, and the rest of the children stand around him.

2. The leader spins around and says the above speech.

3. On the word “shout”, the leader points his fingers in front of him, and the player to whom he is pointing must say: “kva-kva-kva”.

4. If the leader correctly guesses who is in front of him, then this player becomes the leader, otherwise the game starts again from the second point.

"Girls and boys"

Goal: to develop freedom and imagination in children.

Progress of the game:

Girls and boys sit opposite each other. The boys start the game. They take turns calling any girls' names. If there is a girl whose name was spoken, she stands up and says her name again and talks a little about herself. After this, it’s the girls’ turn and they start calling out the boys’ names.

Rules of the game:

1. Girls and boys sit opposite each other.

2. The boys start the game. They take turns calling any girls names

3. If there is a girl whose name was spoken, she stands up and says her name again and talks a little about herself.

4. After this, it’s the girls’ turn and they start calling out the boys’ names.

"Find by description"

Goal: To develop observation, memory and attention.

Progress of the game:

Ask your child to show you what you describe to him.

For example: “Please show me the object. It is round, one side is red and the other is blue. You can play with it: roll it, throw it to each other” (this is a ball).

Rules of the game:

1. Describe an object to the child: its color, shape, what it is made of, what can be done with it

2. The child guesses and names the object based on the description

"Ocean is shaking"

Goal: develop attention, teach to act according to the rules.

Progress of the game:

According to the number, the player places chairs in two rows so that the back of one chair touches the back of the other. All participants in the game sit on chairs. The driver says: “The sea is worried.” The players get up and run around the chairs. “The sea has calmed down,” says the driver, and the children take the empty seats. Someone will be left without a seat since one chair is occupied by the driver. The one who missed goes to drive.

Rules of the game:

1. Players are not allowed to run close to the chairs.

2. You can take an empty seat only after the words “The sea has calmed down.”

Medium mobility games

"Sun and Rain"

Goal: To develop in children the ability to perform movements at the teacher’s signal, to find their place on the playground. Practice walking and running.

Progress of the game: Children sit on chairs along the room, this is their “home”. The teacher looks out the window and says “What good weather, go for a walk!” Children get up and walk in any direction. “It’s raining, run home!” - says the teacher. Children run to the chairs and take their places. The teacher says “Drip – drip – drip!” Gradually the rain subsides and the teacher says, “Go for a walk. Rain stopped!".

Rules:

1. Children leave home at the signal “Go for a walk!”

2. They run home when the signal “it’s raining!”

"Sparrows and the car"

Goal: To develop in children the ability to perform movements on a signal. Practice running in different directions and jumping.

Progress of the game: The boundaries of the site are marked with flags. At one end of the site there are sparrows on the benches. At the other end there is a place for a car - a garage. The car is a teacher. “The sparrows are flying out of the nest!” - says the teacher, and the children begin to run in different directions, raising their arms to the sides. A car appears. The sparrows get scared and fly away to their nests. The car returns to the garage.

Rules:

1. You cannot run outside the boundaries of the site

2. Fly out of the nest only upon a signal from the teacher.

3. Return to the nests when a car appears.

"On a smooth path"

Goal: To develop in children the ability to move rhythmically, coordinate movements with words, and find their place. Practice walking, jumping, squatting, running.

Walking the game: Children sit on chairs, the teacher invites them to go for a walk. They get up, group freely or form a column. The teacher says “along the level path, our feet walk, one-two, one-two, over pebbles, over pebbles, into a hole - bang.” At the words “On a level path.” children walk at a pace. “On the pebbles” they jump on two legs, moving slightly forward. “Thump into the pit” - they squat down. They got out of the hole and the children got up. After 2-3 repetitions, the teacher says “our legs are tired along the level path, this is our home - that’s where we live.”

Rules:

1. Movements must correspond to the text.

2. Get up from your haunches after the words “We got out of the hole.”

3. Run home only after the words “that’s where we live.”

"The Mother Hen and the Chicks"

Goal: To develop in children the ability to perform movements on a signal, to practice running in different directions and crawling.

Progress of the game: Children pretend to be chickens, and the teacher pretends to be a hen. On one side of the site there is a fenced area - a house where the chickens and the hen are located (a rope is stretched between the posts at a height of 50 cm from the floor). A “big bird” is placed on the side, to the side. The hen crawls under the rope and goes in search of food. She calls the chickens - “ko-ko-ko”. At a signal, all the chickens crawl under the rope, run to the hen and walk with her around the floor. The teacher says “big bird”, all the chickens run home.

Rules:

1. At the call of the hen, all the chickens run out of the house, crawling under the rope.

2. At the “big bird” signal, the chickens must return home

"Catch a mosquito"

Goal: To develop in children the ability to coordinate movements with a visual signal, to train children in jumping (bouncing on the spot).

How to play: The players stand in a circle, at arm's length, facing the center. The teacher is in the middle of the circle. He holds in his hands a rod 1-1.2 meters long with a cardboard mosquito tied to a cord. The length of the cord is 50 cm. The teacher circles the rod and “circles the mosquito”, slightly higher than the heads of the players. When a mosquito flies overhead, the child jumps, trying to catch it. The one who grabs the mosquito says “I caught it!” Then the teacher draws a circle around the rod again.

Rules:

1. You can only catch a mosquito with both hands and jumping on two legs.

2. You need to catch a mosquito without leaving your spot.

High mobility games

"Run to me"

Goal: To teach children to act on a signal. Practice walking and running in a straight direction.

Progress of the game: Children sit on chairs placed against one of the walls of the room. The teacher moves to the opposite wall and says “run to me!” Children run to the teacher. The teacher greets them warmly. Then he goes to the other side of the site and says “run to me!” To the teacher’s words “Run home!” children sit on chairs and relax.

Rules:

1. Run to the teacher only after the words “Run to me!”

2. Children run to the chairs and sit down only after the words “Run home!”

"Catch up with me"

Goal: To develop in children the ability to perform movements at the teacher’s signal, to move in a group without pushing. Train children to run in a straight direction.

How to play: Children sit on chairs on one side of the playground. "Catch up with me!" — the teacher suggests and runs to the opposite side of the playground. Children run after the teacher, trying to catch him. Then the teacher says “catch up with me!” and runs in the opposite direction. The children catch up with him again. After two times, the children sit on chairs and rest, then continue the game.

Rules:

1. Run after the teacher only after the signal “Catch up with me!”

"Birds and Cat"

Purpose: To develop determination in children, to practice running and dodging.

Progress of the game: A circle is drawn on the ground (diameter - 7 m) or a cord is placed, the ends of which are tied. The teacher chooses one player to stand in the center of the circle. It's a cat. The rest of the children, the birds, are outside the circle. The cat is sleeping. Birds fly into a circle for grains. The cat wakes up, sees the birds and catches them. All the birds are in a hurry to fly out of the circle, the one who was touched by the cat while he was in the circle is considered caught and goes to the middle of the circle. When the cat catches 2-3 birds, the teacher chooses a new cat. The previously caught birds join the players.

Rules:

1. The cat only catches birds in a circle.

2. The cat can only touch the birds, but not grab them.

"My funny ringing ball"

Goal: To develop in children the ability to jump rhythmically, in accordance with the text of the poem, and to perform movements on a signal. Practice running and jumping on 2 legs.

Progress of the game: Children sit on chairs placed in different places in the room. The teacher is in the center. He takes a large ball and begins to hit it with his hand on the ground, saying: “My cheerful, ringing ball...”. The teacher calls the children to him and invites them to jump like balls. Children jump at the same pace. The teacher puts the ball down and repeats the poem, moving his hand as if he were hitting the ball, and the children jump. Having finished the poem, the teacher says: “I’ll catch up!” The children run away.

Rules:

1. You can only run away after the words: “I’ll catch up!”

"Find the flag"

Goal: To develop children's powers of observation and self-control (not to open their eyes until the signal “it’s time”).

Progress of the game: Children sit on chairs, at the teacher’s word, the children stand up and turn to face the wall, the teacher hides the flags according to the number of children. "It's time!" - says the teacher. The children turn to face him and go looking for flags. The one who finds the flag sits down in his place. When all checkboxes are found. Children walk along the playground. Holding a flag in your hand. The one who first found the flag goes ahead of the column. At the signal “Get to your places!” children sit on chairs and the game begins again.

Rules:

1. You can turn to face the teacher only after the word “it’s time!”

How to analyze an outdoor game

Any stage of educational activity in a preschool educational institution is subject to analysis, which is carried out by colleagues, methodologists, and self-analysis, which is compiled by the teacher himself. The first is necessary to assess the level of methodological competence of the teacher, and the second is to identify and correct errors in organizing and conducting outdoor games with children. These analyzes in the context of gaming activity are carried out according to the same algorithm.

The more children are interested in the game, the more successful the analysis of the fun will be.

Parsing scheme

  1. The hour when gaming activities begin.
  2. How many children took part?
  3. Are the goals and objectives appropriate for the age category?
  4. Who initiated the game? In younger groups, this role is always played by the teacher.
  5. What motivational techniques were used in the beginning.
  6. How logically were the rules of the game laid out? And also were there instructions regarding the location of all players and the necessary attributes.
  7. How clear are the rules for children? In case of violations, describe the reasons.
  8. Level of preparation of attributes (especially important if they were done manually).
  9. How were the roles distributed in the game: the teacher appointed or chose the driver and other counting rhymes.
  10. How ready are the kids to cooperate (do they help each other, are they tolerant of their friends’ mistakes).
  11. At what level do children develop speed of movement, agility, and endurance?
  12. How is the role of the teacher assessed in the game (the logic of recommendations during the game activity, how often does it become an observer).
  13. How is the summing up carried out (does the teacher praise the kids, does he single out those who distinguished themselves).
  14. How long did the game last and how many times was it repeated?

Outdoor games occupy a special place in the educational work of preschool educational institutions, as they are aimed at achieving goals related to preserving the health and physical development of children. However, conducting games with pupils of the younger group, taking into account their age characteristics, requires the teacher to have thorough knowledge of the methods for preparing this kind of fun. Starting from species classification and ending with the distribution of time between all stages of implementation.

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