Card index of outdoor games for the summer period. senior group


Card index of outdoor games for older children

Elena Tsyganok

Card index of outdoor games for older children

Card index of outdoor games for older children

Outdoor game "Sly Fox"

Goal: To develop endurance and observation in children. Practice running quickly with dodging, lining up in a circle, and catching.

Description: The players stand in a circle at a distance of one step from each other. The fox's house is outlined outside the circle. The teacher invites the players to close their eyes, walks around the circle behind the children and says, “I’m going to look for a cunning and red fox in the forest!”

, touches one of the players, who becomes a sly fox.
Then the teacher invites the players to open their eyes and carefully look to see which of them is the sly fox, and whether she will give herself away in some way. The players ask in chorus 3 times, first quietly, and then louder, “Sly fox, where are you?”
.
At the same time, everyone looks at each other. The sly fox quickly goes to the middle of the circle, raises his hand up, and says “I’m here
. All the players scatter around the site, and the fox catches them. The caught fox takes him home to his hole.

Rules: The fox begins to catch children only after the players ask in chorus 3 times and the fox says “I’m here!”

If the fox gave himself away earlier, the teacher appoints a new fox.

A player who runs out of bounds of the court is considered caught.

Options: 2 foxes are selected.

Outdoor game “Pass - stand up”

Goal: To foster a sense of camaraderie in children , develop dexterity and attention. Strengthen the muscles of the shoulders and back.

Description: The players line up in two columns, two steps apart from each other. In each they stand at arm's length from each other. A line is drawn in front of the columns. Two balls are placed on it. At the signal to sit down

everyone sits down cross-legged.
At the signal “pass,”
the first in the columns take the balls and pass them over their heads to those sitting behind them, then they stand up and turn to face the column. The person who received the ball passes it back over his head, then stands up and also turns to face the column, etc. The column that passed the ball correctly and did not drop the ball wins.

Rules: Pass the ball only over your head and while sitting. Stand up only after passing the ball to the person sitting behind you. The one who fails to receive the ball runs after it, sits down and continues the game.

Options: Pass the ball to the right or left, turning the body.

Outdoor game "Find the ball"

Goal: To develop children's observation and dexterity.

Description: All players stand in a circle close together, facing the center. One player becomes the center, this is the speaker. The players keep their hands behind their backs. One is given a ball in his hands. Children begin to pass the ball to each other behind their backs. The driver tries to guess who has the ball . He can ask each of the players to show their hands by saying “hands”

. The player extends both hands forward, palms up. The one who has the ball or who dropped it stands in the middle, and the driver takes his place.

Rules: The ball is passed in any direction. The ball is passed only to the neighbor. You cannot pass the ball to a neighbor after the driver demands to show his hands.

Options: Put two balls into play. Increase the number of drivers. Give the person who has the ball a task: jump, dance, etc.

Outdoor game “Two Frosts”

Goal: To develop inhibition in children , the ability to act on a signal (by a word)

. Practice running while dodging while catching. Promote speech development.

Description: On opposite sides of the site, two houses are marked with lines. The players are located on one side of the court. The teacher selects two drivers, who stand in the middle of the area between the houses, facing the children. These are Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start”

, both Frosts say: “We are two young brothers, two frosts are daring.
I am Frost Red Nose. I am Frost Blue Nose. Which one of you will decide to set out on the path?” All the players answer: “We are not afraid of threats and we are not afraid of frost”
and run to the house on the opposite side of the site, and Frosts
try to freeze them , that is, touch them with their hands.
The frozen ones stop where they were caught in the frost and stand like that until everyone else has finished running. The frozen ones are counted, and then they join the players. Rules: Players can run out of the house only after the word “frost”

. Whoever runs out first and whoever stays in the house is considered frozen. The one touched by Frost immediately stops. You can only run forward, but not backward or outside the area.

Options: Behind one line are the children of Blue Frost, behind the other are the children of Red Frost. On the signal "blue"

, the blue ones run, and the Red Frost catches and vice versa. Who will catch the most?

Outdoor game "Carousel"

Goal: To develop in children the rhythm of movements and the ability to coordinate them with words. Practice running, walking in a circle and forming a circle.

Description: The players form a circle. The teacher gives the children a cord, the ends of which are tied. The children, holding the cord with their right hand, turn to the left and say the poem: “Barely, barely, barely, barely, the carousel started spinning. And then around, around, all running, running, running.” In accordance with the text of the poem, the children walk in a circle, first slowly, then faster, then run. While running, the teacher says: “It’s okay.”

.
Children run in a circle 2 times, the teacher changes the direction of movement, saying: “Turn
.
The players turn in a circle, quickly grabbing the cord with their left hand and run in the other direction. Then the teacher continues with the children: “Hush, hush, don’t write it off, stop the carousel. One, two, one, two, the game is over!” The movements of the carousel are becoming slower and slower. At the words “the game is over,”
the children lower the cord to the ground and disperse.

Rules: You can take a place on the carousel only by calling. Those who do not manage to take a place before the third bell do not take part in the skating. You must make movements according to the text, observing the rhythm.

Options: Everyone must take their place. Place the cord on the floor, running in a circle behind it.

Outdoor game "Mousetrap"

Goal: To develop children's self-control , the ability to coordinate movements with words, and dexterity. Practice running and squatting, lining up in a circle and walking in a circle. Promote speech development.

Description: The players are divided into two unequal groups . The smaller one forms a circle - a “mousetrap”

, the rest of
the “mice”
are outside the circle.
The players, depicting a mousetrap, hold hands and begin to walk in a circle, saying: “Oh, how tired the mice are, they gnawed everything, ate everything. Beware, you cheaters, we will get to you. We’ll set mousetraps for you and catch everyone now.” Children stop and raise their clasped hands up, forming a gate. The mice run into the mousetrap and run out of it. According to the teacher: “clap”
, the children standing in a circle lower their arms and squat - the mousetrap has slammed shut. Players who do not have time to run out of the circle are considered caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children change roles.

Rules: Lower your clasped hands at the word “clap”

. After the mousetrap has slammed shut, you must not crawl under your arms.

Options: If there are many children in the group , then you can organize two mousetraps and the children will run around in two.

Outdoor game “Guess who got caught”

Goal: To develop observation, activity, initiative. Practice running and jumping.

Description: Children sit on chairs, the teacher suggests going for a walk in the forest or clearing. There you can see birds, bugs, bees, frogs, grasshoppers, a bunny, and a hedgehog. They can be caught and brought to the living area. The players follow the teacher, and then scatter in different directions and pretend to catch it in the air or crouching on the ground. "Time to go home"

- says the teacher and all the children, holding the living creatures in their hands, run home and each take their own chair.
The teacher names one of the children and offers to show whom he caught in the forest.
The child imitates the movements of a captured animal. Children guess who was caught. Afterwards they go for a walk in the forest again. Rules: Return at the signal “It’s time to go home”

.

Options: Train ride (sit on chairs, imitate the movements and sound of wheels with their hands and feet)

.

Outdoor game “We are funny guys”

Goal: To develop in children the ability to perform movements according to a verbal signal. Practice running in a certain direction while dodging. Promote speech development.

Description: Children stand on one side of the playground. A line is drawn in front of them. A line is also drawn on the opposite side. To the side of the children , in the middle, between the two lines, there is a trap assigned by the teacher. The children say in chorus: “We are funny guys, we love to run and jump, well, try to catch up with us. One, two, three, catch!” After the word "catch"

, the children run to the other side of the playground, and the trap catches up with the runners.
The one who is touched by the trap before the player crosses the line is considered caught and sits down near the trap. After 2-3 runs, the caught ones are recounted and a new trap is selected. Rules: You can run to the other side only after the word “catch”
. The one touched by the trap moves aside. The one who ran across the line to the other side cannot be caught. Options: Introduce a second trap. On the way of those escaping there is an obstacle - running between objects.

Outdoor game “The Herd and the Wolf”

Goal: To develop the ability to perform movements on a signal. Practice walking and running quickly.

Description: On one side of the site, circles and squares are outlined. These are buildings: a calf barn, a stable. The rest is occupied by “meadow”

.
In one of the corners on the opposite side there is a “wolf’s lair” (in a circle)
.
The teacher appoints one of the players as a “shepherd”
, the other as
a “wolf”
, who is in the den.
The rest of the children depict horses and calves, which are in the barnyard, in the appropriate rooms. At a sign from the teacher, the “shepherd”
takes turns approaching the
“doors”
of the calf barn and stables and, as it were, opens them.
Playing the pipe, he leads the whole herd out into the meadow. He himself walks behind. The players, imitating domestic animals, nibble grass, run, move from one place to another, approaching the wolf’s lair. “Wolf,”
says the teacher, everyone runs to the shepherd and stands behind him. Those who did not manage to reach the shepherd are caught by the wolf and taken to the lair. The shepherd takes the flock to the barnyard, where everyone is placed in their places.

Rules: The wolf runs out of the lair only after the word “wolf”

. At the same time as the wolf runs out, all players must run to the shepherd. Those who do not have time to stand behind the shepherd are taken away by the wolf.

Options: Include a “watering hole”

, bend over and seem to drink water.

Outdoor game "Geese - Swans"

Goal: To develop endurance in children , the ability to perform movements on a signal. Practice running while dodging. Promote speech development.

Description: At one end of the site a “house”

Where the geese are, there is a shepherd at the opposite end.
To the side of the house is the “wolf’s lair”
.
The rest of the place is “meadow”
.
The teacher appoints one as a shepherd, another as a wolf, the rest pretend to be geese. The shepherd drives the geese out to graze in the meadow. Geese walk and fly across the meadow. The shepherd calls them “Geese, geese.”
The geese answer:
“Ha-ha-ha
.
“Do you want something to eat?”
.
"Yes Yes Yes"
.
"So fly
.
"We are not allowed.
The gray wolf under the mountain does not let us go home .
“So fly as you want, just take care of your wings
.
The geese, spreading their wings, fly home through the meadow, and the wolf runs out, blocks their path, trying to catch more geese (touch with hand)
. The wolf takes the caught geese home. After 3-4 runs, the number of those caught is counted, then a new wolf and shepherd are appointed.

Rules: Geese can fly home, and the wolf can catch them only after the words “So fly as you want, just take care of your wings.”

. The wolf can catch geese in the meadow up to the border of the house.

Options: Increase distance. Introduce the second wolf. There are obstacles on the wolf's path that you need to jump over.

Outdoor game “Who can take off the tape the fastest”

Goal: To develop self-control in children , the ability to act on a signal. Children practice fast running and jumping.

Description: A line is drawn on the playground, beyond which children line up in several columns of 4-5 people. At a distance of 10-15 steps, a rope is stretched opposite the columns, the height is 15 cm above the children’s . A ribbon is placed on this rope against each column. On the signal "run"

everyone standing first in the columns runs to their ribbon, jumps up and pulls it off the rope.
The first person to remove the tape is considered the winner. The ribbons are hung up again, those who were first in the column stand at the end, and the rest move towards the line . At the signal, the next children run. Etc. The winnings in each column are counted. Rules: You can only run after the word “run”
. Pull the tape only in front of your column. Options: Place obstacles in the path of the run. Stretch the rope at a distance of 40 cm, under which you need to crawl without touching it. Draw two lines at a distance of 30 cm, over which you need to jump.

Outdoor game “Fast to places”

Goal: To develop orientation in space, the ability to perform movements according to a signal. Practice fast running, walking, jumping.

Description: Children stand in a circle at arm's length, each person's place is marked with an object. By the word "run"

, children leave the circle, walk, run or jump all over the playground.
The teacher removes one item. After the words “take your places
,” all children run in a circle and take empty seats.
To the one who remained, the children said in unison, “Vanya, Vanya, don’t yawn, quickly take your place!”
Rules: A place in the circle can only be taken after the words “Take your places”

.
You can’t stay still after the word “run”
.

Options: At the beginning of the game, do not hide the cube so that no one is left without a place. Remove 2 or 3 cubes. In winter, flags are stuck in the snow.

Outdoor game “Trap, take the tape”

Goal: To develop dexterity and intelligence in children. Practice running with dodging, catching and lining up in a circle.

Description: The players line up in a circle, each receives a ribbon, which he places in the back of his belt or behind his collar. There is a trap in the center of the circle. On the signal "run"

the children run away, and the trap tries to snatch a ribbon from someone.
The one who has lost his ribbon moves aside. At the signal “One, two, three, quickly run into the circle
,” the children line up in a circle. The catcher counts the number of ribbons and returns them to the children. The game starts with a new trap.

Rules: The catcher must take only the tape, without delaying the player. The player who has lost his ribbon steps aside.

Options: Choose two traps. You cannot take a ribbon from a crouched player. The players run along the “path”

,
“bridge”
, jumping over
“bumps”
.

Outdoor game “Hunters and Hares”

Goal: Improve the skills of jumping and throwing at a target on both legs. Develop agility, speed and spatial orientation.

Equipment: ball.

Progress of the game. Hares are sitting in their "burrows"

located on the opposite side of the site.
The “hunters”
walk around the area and pretend to be looking for
“hares
,” then go to their places and hide behind
the “trees” (chairs, bench)
.

In the words of the teacher:

Bunny jump and jump. jumping gallop

Into the green forest

"Hares"

go out onto the platform and jump.
To the word “Hunter!” The “hares”
run to their
“minks”
, one of
the “hunters”
aims the ball at their feet and whoever it hits takes with them.
The “hares”
go out into the forest again and
the “hunter”
hunts them again, but throws the ball with his second hand.
When the game is repeated, new “hunters”
.

Instructions for the game. Make sure the "hunter"

He threw the ball with both his right and left hands.
"Hunters"
throw the ball only at the feet
of the "hares"
. The one who threw the ball picks it up.

Outdoor game "Bear and Bees"

Goal: To teach children to get off and onto the gymnastics wall. develop agility and speed.

Beehive (gymnastic wall or tower)

located on one side of the site.
On the opposite side is a meadow. To the side is a bear's den. No more than 12-15 people participate in the game at the same time. The players are divided into 2 unequal groups . Most of them are bees that live in a hive. The bears are in the den. At a conditioned signal, the bees fly out of the hive (they get off the gymnastic wall, fly to the meadow for honey and buzz. As soon as they fly away, the bears run out of the den and climb into the hive (climb onto the wall)
and feast on honey. As soon as the teacher gives the signal
"bears"
, the bees fly to the hives, and the bears run away into the den. Those who do not have time to hide are stung by the bees
(touched with their hands)
. Then the game resumes. The stung bears do not participate in the next game.

Directions. After two repetitions, the children change roles. The teacher makes sure that the children do not jump, but climb down the stairs; if necessary, provide assistance.

Outdoor game “Free space”

Goal: Develop agility, speed; the ability not to collide.

The players sit on the floor in a circle, legs crossed. children sitting next to each other . They get up and stand around the circle with their backs to each other. At the signal “one, two, three - run”

they run in different directions, reach their place and sit down.
The players mark who was the first to take an empty seat. The teacher calls two other children .
Game continues. Directions. children sitting in different places of the circle to run

Outdoor game "Wolf in the Moat"

Goal: Teach children to jump , develop dexterity.

Across the platform (hall)

two parallel lines at a distance of about 100 cm from one another indicate a ditch.
There is a driver in it - a wolf. The rest of the children are goats. They live in the house (they stand outside the line along the border of the hall)
.
On the opposite side of the hall, a line separates the field. To the words “Goats in the field, wolf in the ditch!”
children run from the house into the field and jump over the ditch along the road.
The wolf runs in the ditch, trying to mop up the jumping goats. The greasy one walks to the side. The teacher says: “Goats, go home!”
The goats run home, jumping over the ditch along the way. After 2-3 dashes, another driver is selected or appointed.

Directions. A goat is considered caught if the wolf touches it at the moment when it jumps over the ditch, or if it hits the ditch with its foot. To complicate the game, you can choose 2 wolves.

Outdoor game "Frogs and Herons"

Goal: To develop dexterity and speed in children. Learn to jump back and forth over an object.

The boundaries of the swamp (rectangle, square or circle, where the frogs live, are marked by cubes (20 cm on a side, between which ropes are stretched. At the ends of the ropes are bags of sand. At a distance is a heron’s nest. Frogs jump and frolic in the swamp. Heron (driver)

stands in its nest.
At the teacher’s signal, she, raising her legs high, heads to the swamp, steps over the rope and catches frogs. The frogs escape from the heron - they jump out of the swamp. The heron takes the caught frogs to her house. (They stay there until they choose a new heron.)
If all the frogs manage to jump out of the swamp and the heron does not catch anyone, she returns to her house alone. After 2-3 games, a new heron is selected.

Directions. Ropes are placed on the cubes so that they can easily fall if they are touched while jumping. The fallen rope is put back in place. Playing (frogs)

should be evenly distributed over the entire area of ​​the swamp. There may be 2 herons in the game.

Outdoor game "Cosmonauts"

Goal: To develop children's attention , dexterity, and imagination. Practice quick orientation in space.

The contours of the missiles are drawn along the edges of the site. The total number of seats in the rockets must be less than the number of children . In the middle of the platform, the astronauts, holding hands, walk in a circle, saying:

Fast rockets are waiting for us. Let's fly to this one!

For walking around the planets. But there is one secret in the game:

Whatever we want, there is no room for latecomers.

With the last words, the children let go of their hands and run to take their places in the rocket. Those who did not have enough space in the rockets remain at the cosmodrome, and those who are sitting in the rockets take turns telling where they are flying and what they see. After that, everyone stands in a circle again and the game repeats. During the flight, instead of talking about what they saw, children are asked to perform various exercises, tasks related to going into space, etc.

Outdoor game "Falcon and Pigeons"

Purpose: to train children in running and dodging.

On opposite sides of the site, lines indicate pigeon houses. Between the houses there is a falcon (leading)

.
All children are pigeons. They stand behind the line on one side of the site. The falcon shouts: “Pigeons, fly!”
pigeons fly
(run across)
from one house to another,
trying not to get caught by a falcon .
The one whom the falcon touched with his hand moves aside. When 3 pigeons are caught, another falcon is chosen. Outdoor game “Birds and Cage”

Goal: increase motivation for gaming activities, exercise running - in a half-sitting position with acceleration and deceleration of the pace of movement.

Children are divided into two groups . One forms a circle in the center of the playground (children walk in a circle holding hands)

- this is a cell.
Another subgroup is birds . The teacher says: “Open the cage!”
Children forming a cage raise their hands.
The birds fly into the cage (in a circle)
and immediately fly out of it. The teacher says:
“Close the cage!”
the children give up. Birds remaining in the cage are considered caught. They stand in a circle. The square increases and the game continues until there are 1-3 birds left. Then the children change roles.

Outdoor game “Who has the ball”

Goal: learn to keep your back straight, strengthen your back muscles, and practice passing the ball.

Children form a circle. They choose a driver (he stands in the center of the circle, the rest move tightly towards each other. Children pass the ball in a circle behind their backs. The driver tries to guess who has the ball, he says “Hands!”

and the one being addressed must show both hands, palms up. If the driver guessed correctly, he takes the ball and stands in a circle.

Udmurd outdoor game “Water”

Goal: to foster friendly relationships between children.

The driver sits in a circle with his eyes closed. The players move in a circle saying:

Grandfather Vodyanoy,

Why are you sitting under water?

Look out for a little bit

For one minute.

The circle stops. The merman gets up and with his eyes closed approaches one of the players. His task is to determine who is in front of him. The merman can touch the player standing in front of him, but he cannot open his eyes. If Vodyanoy guesses the player’s name, then they change roles and the game continues.

Card index of sports outdoor games and relay races for children 6-7 years old.

Card index of sports outdoor games and relay races for children 6-7 years old.

Prepared by a teacher, physical education instructor

Frenkel Irina Vasilievna

"MBDOU combined type kindergarten No. 8 "Aistenok"

Michurinsk

1. Relay race “Go through the hoops”.

Target:

development of speed and agility.

Equipment:

stand, 3-4 hoops.

Progress:

Two teams stand behind each other in a column. 3-4 hoops are laid out on the site. The participants’ task is to run to the turntable (it could be a chair, a bush, a stone, a pillar, or some object) and return back to the starting line. On the way forward, you need to overcome obstacles: pick up each hoop, thread it through yourself and put it in place.

"Move the watermelons" . For this relay you will need six balls of different sizes (three for each team). Each participant is given a task: to carry three “watermelons” to the turntable and return back. The one who dropped the “watermelons” collects them and continues moving towards the starting line. Holding three balls in your hands and running at the same time is a difficult task. Therefore, players move slowly and carefully.

2. Relay race “Ball competition”.

Target:

development of speed and agility.

Attributes:

balls according to the number of teams.

Progress:

Children stand in a column one after another (at a distance of one step) and pass the ball over their heads to a neighbor behind their back. When the ball falls into the hands of the player completing the column, he runs forward and becomes the head of the group, the rest take a step back. The game continues until all participants try themselves as the leader of the column. There is another variation of this game: pass the ball not over the head, but between the players’ legs.

3. Game “King of Beasts”.

Purpose of the game:

development of motor, communication and creative abilities, development of good memory.

Attributes:

medium sized ball.

Progress of the game:

all players are “animals”. One of them is the “king of beasts.” Each player tells the “king” his name so that other animals do not hear (hare, bear, wolf, fox, tiger, etc.). The “animals” line up in one row opposite the “king”, a few steps away from him. There is a ball at the feet of the “king of beasts”, and a line is drawn nearby. The “king” loudly calls some “beast”, and it must run, and the “king” tries to hit it with the ball.

If the ball hits the runner, he goes to the “king” and helps him (brings the ball).

After the “king” catches 3 animals, he says: “Run, everyone!” - and tries to hit someone with the ball.

Special notes: the “king of beasts” throws the ball without going beyond the line. A new "king" is chosen after 4 or 5 "beasts" are captured.

4. Game “Hamsters and cats”.

Purpose of the game:

development of motor and communication abilities, reaction speed.

Progress of the game:

2 drivers are selected from the players - “cats”. The rest of the players are “hamsters”. They become pairs in a circle and turn to face the center of the circle, forming, as it were, a double circle. There should be a distance of 1 m between pairs. The “cats” stand behind the circle.

One of the “cats” runs away, and the other catches up with her, trying to make her look bad. The running “cat” stands in front of one of the pairs of “hamsters”. Then the player standing behind must run away from the “cat”. If the one catching up insults the one running away, then the caught one catches up, and the “cat” escapes from him, trying to stand in front of the pair of “hamsters”.

Special notes: the runner cannot run through the circle. You can only kill the one who runs away or stands third behind the pair.

5. Game "Cat and mouse".

Purpose of the game:

development of motor abilities, communication skills.

Progress of the game.

1st option. Players choose “cat” and “mouse”, then stand in a circle. The “cat” is behind the circle, and the “mouse” is inside the circle. The "cat" must enter the circle and catch the "mouse", but the players close the entrances in front of it. The “cat” tries to get through, but the children crouch down and don’t let her catch the “mouse”. When the “cat” nevertheless makes its way into the circle, the children quickly release the “mouse”, but try not to let the “cat” out. When the “cat” catches the “mouse”, new players are selected.

2nd option. The game is played in the same way, but the “mouse” is hunted not by one, but by two “cats”. “Cats” can enter the circle only through an open gate - the raised hands of children standing in a circle. If one of the “cats” catches the “mouse,” they stand in a circle, and the second “cat” chooses other partners to play with.

Special notes: if the “cat” cannot catch the “mouse” for a long time, you should choose another pair.

6. Game-relay race “Baba Yaga”.

Target:

development of motor and creative abilities of children.

Attributes:

bucket and mop or stick according to the number of teams.

Progress:

A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. He holds the bucket by the handle with one hand, and a mop in the other hand. In this position, you need to walk the entire distance and pass the mortar and broom to the next one.

2nd option:

Attributes: 2 brooms or mops, several colorful skittles.

Progress of the game:

players are divided into 2 teams. Start and finish lines are drawn. Pins are placed throughout the playing area at a distance of 0.3 m from each other. Players must ride the entire distance from the starting line on a broom without touching the pins.

The team that completes the task faster and better than the other wins.

7. Game "Princely shooting".

Purpose of the game:

development of motor abilities and accuracy.

Attributes:

10 pins or clubs, medium-sized rubber balls (according to the number of participants).

Progress of the game:

There are 2 throwing lines on the playing court. A middle line is drawn in the center, on which 10 pins are placed. All players are “princes” who decided to practice target shooting. The players, each of whom has a ball in their hands, are divided into 2 teams and each line up behind their own throwing line. The host of the game, Ivan Tsarevich, gives the command: “Shoot!”, and all the players on one of the teams throw the ball, trying to knock down the pins. Knocked down pins are placed again, but 1 m closer to the other team. Then the other team throws the balls. The pins knocked down by this team of “princes” also move 1 m in the direction of the other team. The players collect their balls and the game continues. The team that scores the most points after 5 volleys is the winner.

For each pin standing 1 m from the center line towards the other team, the “princes” receive 1 point, 2 m - 2 points, etc.

Special notes: when throwing, players do not have the right to step over the line. All “princes” of one team must throw the balls at the same time.

8. Relay game “Turnip”.

Target:

development of motor and creative abilities of children.

Attributes:

caps of fairy tale characters for the team.

Progress:

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

9. Game "Quick Threes".

Target:

development of children’s motor and communication abilities, reaction and attention.

Progress:

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

10. Relay game “Harvest the harvest.”

Target:

development of children's motor and creative abilities, dexterity and speed.

Attributes:

machine with 4-5 vegetables per team, 4-5 circle-holes.

Progress:

Children are encouraged to “plant and harvest.” The cars are placed at the start line, and “holes” are laid out in a straight line opposite them at a distance of 50 cm from each other. The first of the team drives the car, going around the “hole” in a “snake”, putting one vegetable in it, returning back in a straight line and handing the car to the second. Then other participants “harvest” and pass the loaded car to the next one.

11. Relay game “Passing the swamp.”

Target:

development of motor and communication abilities of children.

Attributes:

hoops by number of teams.

Progress:

Children are divided into “triples” in teams. Each team is given 2 hoops. With their help, a group of 3 people must overcome the “swamp”. At the signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first that they can jump into it, and then, without leaving the space of the second hoop, reach the first with their hand. So, by jumping and throwing hoops, the group gets to the turning point. You can return to the starting line via a “bridge”, i.e. just roll the hoops on the ground. And at the starting line, the hoops are passed to the next three. It is strictly forbidden to step your foot outside the hoop - you can “drown”.

12.
Relay game “Carry it - don’t drop it.”
Target:

development of children's motor abilities, speed, dexterity and attentiveness.

Attributes:

spoon and round object according to the number of commands.

Progress:

To play you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). A flag is placed at a distance of 7 - 8 m. Players are given a spoon with an egg (or ball) on it. Following the leader’s signal, players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on his way. The ball cannot be held with the other hand. The one who reaches the finish line faster is considered the winner.

13. Relay game “Drag”.

Target:

development of children's motor abilities, strength and endurance.

Progress:

2 teams line up one opposite the other, with a line drawn between them. The players standing opposite offer each other their right hand and place their right foot on the line. At the leader's signal, each player tries to drag the other over the boundary line. Once a player has his left foot behind the boundary line, he loses and his opponent scores a point. The team with the most points wins.

14. Relay race “Running in sacks”.

Target:

development of children’s motor abilities, speed of movement and jumping ability.

Attributes:

bags according to the number of teams.

Progress:

Children are lined up in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near their belts, the guys take turns jumping to the designated place (flag, stick, or other object). Having run around him, the children return to their columns, climb out of the bags, and pass them on to the next ones. This continues until all the children have run through the bags. The team whose players complete the task faster wins.

15. Relay game “Firemen in training.”

Target:

development of children’s motor abilities, the ability to climb a vertical ladder.

Attributes:

there is one more wall bars than there are teams.

Progress:

Children must, following one of the commands, climb up the wall, ring the bell, move sideways to the next span of the wall and go down. Pass the baton to the next person by touching his shoulder with your hand.

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